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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Instead of trying to make it look like a city, why don't you guys try to make it look like a small bridge sitting on top of the rock? Like the rock is the hull itself, but there is a human bridge perched on top?
Pretend the smooth (from a distance) parts of the SSD is the rock. You see what a bridge would look like if sitting on top of said rock? |
Sun Jan 27, 2013 4:51 am |
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Dev Team
Main: Col Legno
Level: 1000 Joined: Fri Jul 29, 2011 6:06 pm Posts: 228 |
Syberian that looks incredibly cool. Yeah that looks like it'd be a challenge to texture.
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Sun Jan 27, 2013 10:10 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Col Legno wrote: Syberian that looks incredibly cool. Yeah that looks like it'd be a challenge to texture. Procedural texturing perhaps? Since it's crystalline and all. EDIT: I might play around with something later today. Been a while since I did modeling for SS. EDIT EDIT: For the light and heavy fighters, do you want them to be longer on the vertical axis or the lateral axis? EDIT EDIT EDIT oy...: Attached is a pic of the unused Spearhead model. It's kinda crystalline in shape, so perhaps something similar to it for a LF? You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Sun Jan 27, 2013 11:06 am |
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Team:
Rank: Main: Durfingle Level: 5819 Joined: Sat Dec 29, 2012 11:44 pm Posts: 286 |
I dunno if this is worth anything, but after seeing you guys make such epic ships i thought i would get blender, and having nothing to do with ships, i made this as my first model, hoping to get better and more efficient with blender so i can someday make some better ships:
_________________ Durfingle Durfy |
Sun Jan 27, 2013 11:53 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
So what ever happened to this?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Jun 19, 2013 12:24 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
redalert150 wrote: So what ever happened to this? Alien Subspace. |
Wed Jun 19, 2013 12:37 am |
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Dev Team
Main: Col Legno
Level: 1000 Joined: Fri Jul 29, 2011 6:06 pm Posts: 228 |
Nothing happened to it. Still have no ships. Although I talked to another Dev a few days ago and may try his hand at making me some models.
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Sat Jul 13, 2013 1:30 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Maybe you could use mini picks, or pieces of picks?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 13, 2013 3:22 pm |
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Dev Team
Main: Col Legno
Level: 1000 Joined: Fri Jul 29, 2011 6:06 pm Posts: 228 |
Maybe....What I've done so far is just retexture current ships. But the dev I was talking to had a really cool idea for interchangeable asteroid/ crystal formation model pairs that would allow for some pretty cool ship customizations.
These were some of my attempts: https://dl.dropboxusercontent.com/u/40698231/Azurite.png https://dl.dropboxusercontent.com/u/40698231/Snowflake%20Obsidian.jpg Hopefully I'll have the zone up soon for testing on test server. As we get models and textures I'll add them there. |
Sat Jul 13, 2013 5:01 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
The azure Copperlite looks alright, but that sphere perched on top of that Tear looks hideous.
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Sun Jul 14, 2013 1:20 am |
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Dev Team
Main: Col Legno
Level: 1000 Joined: Fri Jul 29, 2011 6:06 pm Posts: 228 |
For a ship called the Zircon:
https://dl.dropboxusercontent.com/u/40698231/Zircon1.png For the Azurite: https://dl.dropboxusercontent.com/u/406 ... urite2.png I got some crystal models and I've been retexturing our current asteroid models. I'm getting some pretty interesting effects. These should be up on test in the next few days if you want to take a look. |
Sat Jul 20, 2013 11:36 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
I've just got an idea, I shall return to you once it's done
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Jul 21, 2013 4:26 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Col Legno wrote: But the dev I was talking to had a really cool idea for interchangeable asteroid/ crystal formation model pairs that would allow for some pretty cool ship customizations. Can you elaborate on this? _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Jul 24, 2013 8:40 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
So I've been thinking about this thread a bit and i've come up with a couple of concepts, one of which I modeled. First, here's a pen sketch I did at my desk that was pretty quick. I'm not sure how elaborate you want to go considering the OP said "simple crystalline", but here are some ideas anyways.
Now for the model: Questions/comments/concerns are welcome. I'm not sure if it's too "cartoony" for what you were envisioning, but the whole bridge on a rock idea is hard to implement easily. The model is really rough; no smoothing, no optimizing, no nothing. Looking more for feedback about the concept i've run with and not so much why the model looks dumpy. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Sep 04, 2013 11:01 am |
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