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Post Re: Blastoise!
Make a Charizard 8)

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Sat Sep 21, 2013 8:28 pm
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Post Re: Blastoise!
hey guys i fixed the model up and i replaced the head with a mask (bobbo's idea) and it look good. I also took off the guns so now it is original i will try to texture it but idk how good it will be but i will try... it now has 978 polys and 624 points. images and obj below Thank you.


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Sun Sep 22, 2013 10:03 am
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Post Re: Blastoise!
Can you put one mega cannon on it like the hotrod?

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Sun Sep 22, 2013 2:44 pm
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Post Re: Blastoise!
redalert150 wrote:
Can you put one mega cannon on it like the hotrod?


That would probably get a lawsuit too. The new Mega Evolution of Blastoise for Pokemon X/Y features a single larger cannon sticking out of the shell. I subscribe to Psypoke.

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Sun Sep 22, 2013 3:08 pm
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Post Re: Blastoise!
and nope i dont know how to do any of that stuff in ss and if i did i use diffrent stuff to do t with then ss

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Sun Sep 22, 2013 3:59 pm
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Post Re: Blastoise!
james5 wrote:
and nope i dont know how to do any of that stuff in ss and if i did i use diffrent stuff to do t with then ss


The idea with this ship (in order to avoid lawsuits) is to make it more turtle-like than the current turtle/tortoise ship families, yet vaguely resembling Blastoise. A pair of guns on top of a hard shelled ship should fulfill the commission...just because the current ship model looks crap.

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Sun Sep 22, 2013 4:26 pm
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Post Re: Blastoise!
Well im not putting the guns back on unless they are wanted and the model does not look like crap.

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Sun Sep 22, 2013 9:53 pm
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Post Re: Blastoise!
ok the texture is a no go for some reason lightwave wont export uv textures so if someone can make the uv map it be great. here the model with one fix. thank you


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Tue Sep 24, 2013 4:42 pm
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