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Post Glustroba (FC ship)
Hey guys, i have been thinking about making a new chain of ship. This ship is an example of what the ships might look like. The idea is a long deceased ancient race of aliens known as the Zaraks, had explored space as we do. However with that their technology advanced to the point in witch it attracted many power hungry enemy's. So they developed new technology's for deference. In the end they were not happy with the way things went so they destroyed them self's and all there technology, or so they thought. one ship serviced and eventually found its way in to earth forces hands. And only till repentantly have we been able to unlock and use the technology, so we started building ships with it.....

so if you like this idea please let me know. If this idea is liked i will make a ship for every class so that they can all have different models.

So here is some images. Thank you and feel free to comment. :)


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Fri Jan 03, 2014 11:59 pm
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Post Re: Glustroba (FC ship)
I will be trying to make a texture for this ship.

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Sat Jan 04, 2014 12:20 am
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Post Re: Glustroba (FC ship)
Wow.. This looks epic i hope you can texture it.


Sat Jan 04, 2014 1:31 am
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Post Re: Glustroba (FC ship)
Damn, I love that design.

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Sat Jan 04, 2014 2:51 am
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Post Re: Glustroba (FC ship)
It looks like a Gunner ship more than a FC ship. FC is more of a carrier. The devs will have to make sure weapons are fired from where those cannons are positioned at. Nice work either way.

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Sat Jan 04, 2014 6:23 am
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Post Re: Glustroba (FC ship)
I want devmins to add this in game. Some sort of a new uber that drops a player ship BP? :D

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Sat Jan 04, 2014 9:01 am
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Post Re: Glustroba (FC ship)
Well i was thinking with the gun that they are the special weapons on them that shoot a uber capping weapons X2, and the fighter bays are right underneath them.

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Sat Jan 04, 2014 9:24 am
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Post Re: Glustroba (FC ship)
Blue Dwarf be like: Too complicated.

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Sat Jan 04, 2014 12:23 pm
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Post Re: Glustroba (FC ship)
Nah and if they want to be getting players back things will have to get more complicated.

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Sun Jan 05, 2014 1:48 pm
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Post Re: Glustroba (FC ship)
It doesn't have to be complicated to be good, it's more of the fact they need to have more models and textures everywhere....but they don't want to encourage modelers/texturers with rewards (as an alternative to a salary).

Also, that thing reminds me of a Battlestar. :P
Just saying.


Sun Jan 05, 2014 3:00 pm
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Post Re: Glustroba (FC ship)
What's the poly count?

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Sun Jan 05, 2014 3:13 pm
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Post Re: Glustroba (FC ship)
7287 poly's atm, but i am redusing polys

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Sun Jan 05, 2014 8:48 pm
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Post Re: Glustroba (FC ship)
im sorry that was how many points. lol there are 8382 polys and that as is with me refusing the polys so. :) so a total of 8382 poly's and 7191 points. :)

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Sun Jan 05, 2014 9:07 pm
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Post Re: Glustroba (FC ship)
Ok guys I know have found out why my uv maps were not working, so this one will be textured and it will be good, just give me some time to make a great texture. I am so happy now i can make complete texture with the models.

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Sun Jan 05, 2014 11:35 pm
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Post Re: Glustroba (FC ship)
Ok i have made a test and the uv maps are working and i am making the texture as we speak. SO if anyone has ideas on how they think this should be textured plz leave an example or describe it. Thank you.

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Wed Jan 08, 2014 6:26 pm
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