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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
It looks pretty cool, but I'm honestly afraid to look at your mesh. Setting up UVs would be a bit rough with that kind of modeling method.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Feb 12, 2014 3:56 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Well he could do it because all the columns are the same so you could use the same you uv map for all of them
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Feb 12, 2014 7:47 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
james5 wrote: Well he could do it because all the columns are the same so you could use the same you uv map for all of them Yeah, that's my point. Have fun laying out the UVs in an efficient way. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Feb 12, 2014 7:59 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
If he used lightwave it is easy.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Thu Feb 13, 2014 11:42 am |
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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
This is a new model that I have made that is similar to the previous one that I posted in this topic and while it has a similar shape, it is comprised of around 18000 triangles and has a texture applied to it. The columns are textured in a way to look as if they are made of a material similar in appearance to marble, and the yellow markings on the model are designed to appear like lights.
Upper rotated view: Attachment: sc1.png Top view: Attachment: sc2.png Side view: Attachment: sc3.png You do not have the required permissions to view the files attached to this post. |
Mon Feb 17, 2014 5:26 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
I like that, the little station windows look very in line with existing game bases.
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Mon Feb 17, 2014 12:29 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
With so many people playing in Orthographic mode it would be nice if the columns tilted in, more like a cone than a cylinder, so that they would be visible from above.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Feb 17, 2014 12:30 pm |
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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
I replaced the model and the texture temporarily for the type of AI station that is used for the main base in Lyceum. In the following images of the main Lyceum base and it's smaller surrounding bases on the livetest server a glow map and a normal map have been added to the model (the normal map was generated by star sonata itself when it was in the process of regenerating the normal map textures that star sonata uses).
Top view from the side: Attachment: s1.png Top view: Attachment: s2.png Slanted view: Attachment: s3.png You do not have the required permissions to view the files attached to this post. |
Mon Feb 17, 2014 11:32 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Nice!
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Feb 17, 2014 11:51 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
those smaller bases need a larger offset with that model as they clash. Great model though I love it
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Tue Feb 18, 2014 5:30 am |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Bump ?
Wondering if any of the other submissions for this were still being worked on! Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Tue Mar 11, 2014 9:21 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
i can work on the one i made but idk what elts to do. and i got first place in my competition. And it has moved on to the second contest.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Mar 12, 2014 5:04 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I'll have an update to show the progress I've made by Sunday evening.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Mar 15, 2014 9:13 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Ok i have completely remade the base. and i have used some of the in game content to make it fit in to place. hope yall like.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Apr 04, 2014 3:03 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hey this is what i have been working on with me team. hope yall like.
https://www.dropbox.com/sh/55kdayxpymbg ... atoon.mpeg _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Apr 04, 2014 3:16 pm |
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