Star Sonata
http://forum.starsonata.com/

Lyceum Spacebases
http://forum.starsonata.com/viewtopic.php?f=94&t=58220
Page 3 of 3

Author:  biggee531 [ Wed Feb 12, 2014 3:56 am ]
Post subject:  Re: Lyceum Spacebases

It looks pretty cool, but I'm honestly afraid to look at your mesh. Setting up UVs would be a bit rough with that kind of modeling method.

Author:  james5 [ Wed Feb 12, 2014 7:47 am ]
Post subject:  Re: Lyceum Spacebases

Well he could do it because all the columns are the same so you could use the same you uv map for all of them

Author:  biggee531 [ Wed Feb 12, 2014 7:59 pm ]
Post subject:  Re: Lyceum Spacebases

james5 wrote:
Well he could do it because all the columns are the same so you could use the same you uv map for all of them


Yeah, that's my point. Have fun laying out the UVs in an efficient way.

Author:  james5 [ Thu Feb 13, 2014 11:42 am ]
Post subject:  Re: Lyceum Spacebases

If he used lightwave it is easy.

Author:  singurality [ Mon Feb 17, 2014 5:26 am ]
Post subject:  Re: Lyceum Spacebases

This is a new model that I have made that is similar to the previous one that I posted in this topic and while it has a similar shape, it is comprised of around 18000 triangles and has a texture applied to it. The columns are textured in a way to look as if they are made of a material similar in appearance to marble, and the yellow markings on the model are designed to appear like lights.

Upper rotated view:
Attachment:
sc1.png

Top view:
Attachment:
sc2.png

Side view:
Attachment:
sc3.png

Author:  sabre198 [ Mon Feb 17, 2014 12:29 pm ]
Post subject:  Re: Lyceum Spacebases

I like that, the little station windows look very in line with existing game bases.

Author:  anilv [ Mon Feb 17, 2014 12:30 pm ]
Post subject:  Re: Lyceum Spacebases

With so many people playing in Orthographic mode it would be nice if the columns tilted in, more like a cone than a cylinder, so that they would be visible from above.

Author:  singurality [ Mon Feb 17, 2014 11:32 pm ]
Post subject:  Re: Lyceum Spacebases

I replaced the model and the texture temporarily for the type of AI station that is used for the main base in Lyceum. In the following images of the main Lyceum base and it's smaller surrounding bases on the livetest server a glow map and a normal map have been added to the model (the normal map was generated by star sonata itself when it was in the process of regenerating the normal map textures that star sonata uses).

Top view from the side:
Attachment:
s1.png

Top view:
Attachment:
s2.png

Slanted view:
Attachment:
s3.png

Author:  anilv [ Mon Feb 17, 2014 11:51 pm ]
Post subject:  Re: Lyceum Spacebases

Nice!

Author:  sabre198 [ Tue Feb 18, 2014 5:30 am ]
Post subject:  Re: Lyceum Spacebases

those smaller bases need a larger offset with that model as they clash. Great model though I love it

Author:  Calypso [ Tue Mar 11, 2014 9:21 pm ]
Post subject:  Re: Lyceum Spacebases

Bump ?

Wondering if any of the other submissions for this were still being worked on!

Calypso

Author:  james5 [ Wed Mar 12, 2014 5:04 pm ]
Post subject:  Re: Lyceum Spacebases

i can work on the one i made but idk what elts to do. and i got first place in my competition. And it has moved on to the second contest.

Author:  biggee531 [ Sat Mar 15, 2014 9:13 am ]
Post subject:  Re: Lyceum Spacebases

I'll have an update to show the progress I've made by Sunday evening.

Author:  james5 [ Fri Apr 04, 2014 3:03 pm ]
Post subject:  Re: Lyceum Spacebases

Ok i have completely remade the base. and i have used some of the in game content to make it fit in to place. hope yall like.

Author:  james5 [ Fri Apr 04, 2014 3:16 pm ]
Post subject:  Re: Lyceum Spacebases

Hey this is what i have been working on with me team. hope yall like.

https://www.dropbox.com/sh/55kdayxpymbg ... atoon.mpeg

Page 3 of 3 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/