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Lyceum Spacebases http://forum.starsonata.com/viewtopic.php?f=94&t=58220 |
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Author: | biggee531 [ Wed Feb 12, 2014 3:56 am ] |
Post subject: | Re: Lyceum Spacebases |
It looks pretty cool, but I'm honestly afraid to look at your mesh. Setting up UVs would be a bit rough with that kind of modeling method. |
Author: | james5 [ Wed Feb 12, 2014 7:47 am ] |
Post subject: | Re: Lyceum Spacebases |
Well he could do it because all the columns are the same so you could use the same you uv map for all of them |
Author: | biggee531 [ Wed Feb 12, 2014 7:59 pm ] |
Post subject: | Re: Lyceum Spacebases |
james5 wrote: Well he could do it because all the columns are the same so you could use the same you uv map for all of them Yeah, that's my point. Have fun laying out the UVs in an efficient way. |
Author: | james5 [ Thu Feb 13, 2014 11:42 am ] |
Post subject: | Re: Lyceum Spacebases |
If he used lightwave it is easy. |
Author: | singurality [ Mon Feb 17, 2014 5:26 am ] |
Post subject: | Re: Lyceum Spacebases |
This is a new model that I have made that is similar to the previous one that I posted in this topic and while it has a similar shape, it is comprised of around 18000 triangles and has a texture applied to it. The columns are textured in a way to look as if they are made of a material similar in appearance to marble, and the yellow markings on the model are designed to appear like lights. Upper rotated view: Attachment: sc1.png Top view: Attachment: sc2.png Side view: Attachment: sc3.png |
Author: | sabre198 [ Mon Feb 17, 2014 12:29 pm ] |
Post subject: | Re: Lyceum Spacebases |
I like that, the little station windows look very in line with existing game bases. |
Author: | anilv [ Mon Feb 17, 2014 12:30 pm ] |
Post subject: | Re: Lyceum Spacebases |
With so many people playing in Orthographic mode it would be nice if the columns tilted in, more like a cone than a cylinder, so that they would be visible from above. |
Author: | singurality [ Mon Feb 17, 2014 11:32 pm ] |
Post subject: | Re: Lyceum Spacebases |
I replaced the model and the texture temporarily for the type of AI station that is used for the main base in Lyceum. In the following images of the main Lyceum base and it's smaller surrounding bases on the livetest server a glow map and a normal map have been added to the model (the normal map was generated by star sonata itself when it was in the process of regenerating the normal map textures that star sonata uses). Top view from the side: Attachment: s1.png Top view: Attachment: s2.png Slanted view: Attachment: s3.png |
Author: | anilv [ Mon Feb 17, 2014 11:51 pm ] |
Post subject: | Re: Lyceum Spacebases |
Nice! |
Author: | sabre198 [ Tue Feb 18, 2014 5:30 am ] |
Post subject: | Re: Lyceum Spacebases |
those smaller bases need a larger offset with that model as they clash. Great model though I love it |
Author: | Calypso [ Tue Mar 11, 2014 9:21 pm ] |
Post subject: | Re: Lyceum Spacebases |
Bump ? Wondering if any of the other submissions for this were still being worked on! Calypso |
Author: | james5 [ Wed Mar 12, 2014 5:04 pm ] |
Post subject: | Re: Lyceum Spacebases |
i can work on the one i made but idk what elts to do. and i got first place in my competition. And it has moved on to the second contest. |
Author: | biggee531 [ Sat Mar 15, 2014 9:13 am ] |
Post subject: | Re: Lyceum Spacebases |
I'll have an update to show the progress I've made by Sunday evening. |
Author: | james5 [ Fri Apr 04, 2014 3:03 pm ] |
Post subject: | Re: Lyceum Spacebases |
Ok i have completely remade the base. and i have used some of the in game content to make it fit in to place. hope yall like. |
Author: | james5 [ Fri Apr 04, 2014 3:16 pm ] |
Post subject: | Re: Lyceum Spacebases |
Hey this is what i have been working on with me team. hope yall like. https://www.dropbox.com/sh/55kdayxpymbg ... atoon.mpeg |
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