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Post Ancient Bhisaj
My first nooby go at messing round with textures, I am happy with the diamonds and the rear end. Was just trying some different textures so thought id share.


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http://www.filedropper.com/buzzmod

(download this file button)

download the zip file and put it in your SS folder, in the content folder.

So in content folder you will have

Default (folder)
buzzmod.zip (my zip file)

and delete the text file in the cache folder called TexturesGenerated.txt that will trigger you have new models.

I was looking for tips on editing, its realy long winded to edit the png, and reload all the dds textures in game each time, is there a quicker way to just trigger your one texture to refresh? I tried blender but because the models are modular I didnt have a clue how to assemble all the pieces and lay texture over it. Whats the quick way?


Thu Feb 27, 2014 6:35 am
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Post Re: Ancient Bhisaj
the quick way is simply to uncheck dds and uncheck preload texture (make sure to keep high quality texture on).

Then you don't need to regen the cache everytime, just a game restart will reload the updated png and with texture preloading off, the client start pretty quickly.


Now as for the actual texture. I really like the result xD. I hope it get used in some content !

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Thu Feb 27, 2014 6:39 am
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Post Re: Ancient Bhisaj
I like this, it definitely looks like an ancient and desiccated Aveksaka!

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Thu Feb 27, 2014 9:32 am
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Post Re: Ancient Bhisaj
That looks awesome, man.

On another note, is there an easy way to figure out how to know which parts are a part of each ship? For example, the Subhatta'ayu. I delved around in the ships.xml a bit and imported probably 10 different .objs, but couldn't figure out which ones were the right ones.

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Thu Feb 27, 2014 2:42 pm
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Post Re: Ancient Bhisaj
biggee531 wrote:
That looks awesome, man.

On another note, is there an easy way to figure out how to know which parts are a part of each ship? For example, the Subhatta'ayu. I delved around in the ships.xml a bit and imported probably 10 different .objs, but couldn't figure out which ones were the right ones.


ships.xml won't really help you out unfortunately, most of the parts are put together by the server. Here is how they are grouped.

FR = Samgrahaka (C), Bhisaj (B), Dhatri (A)
LF = Cara (C), Rajanicara (D), Vacohara(B), Saluna (A)
HF1 = Ayudhin (B), Subhatta (C)
HF2 = Isvasa (B), Samdita (A), Vykula (C)
CS1 = Vazi
CS2 = Antu

The models are then mainly made up of Main, Front, Mid, Rear.

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Thu Feb 27, 2014 3:26 pm
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Post Re: Ancient Bhisaj
Calypso wrote:
things


Great, exactly what I was looking for. Thanks Calypso!

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Thu Feb 27, 2014 3:41 pm
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Post Re: Ancient Bhisaj
on the bhisaj there is what I can only describe as a small pilot fish swimming underneath it, what is that?

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Thu Feb 27, 2014 3:49 pm
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Post Re: Ancient Bhisaj
sabre198 wrote:
on the bhisaj there is what I can only describe as a small pilot fish swimming underneath it, what is that?

Image


Image

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Last edited by Javatech on Sun Mar 09, 2014 7:04 am, edited 1 time in total.

Thu Feb 27, 2014 4:11 pm
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Post Re: Ancient Bhisaj
That's something I need to fix.

Calypso

P.S. I have the freakin' biggest grin ever over that last post.

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Thu Feb 27, 2014 9:58 pm
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Post Re: Ancient Bhisaj
what does the bhisaj mate with?

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Fri Feb 28, 2014 2:05 am
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Post Re: Ancient Bhisaj
cej1120con wrote:
what does the bhisaj mate with?


Samgrahaka!

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Fri Feb 28, 2014 4:39 am
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Post Re: Ancient Bhisaj
So you couldn't resist adding a penis to some of the alien ships. What the fuck is wrong with you people? I pity you sometimes. Regardless, it's a bit amusing.

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Fri Feb 28, 2014 2:55 pm
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