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Alien ship http://forum.starsonata.com/viewtopic.php?f=94&t=58868 |
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Author: | james5 [ Tue May 13, 2014 3:54 pm ] |
Post subject: | Alien ship |
Hey got another from the custom ships. what yall think i still working on it. |
Author: | Moonlightneo [ Tue May 13, 2014 5:13 pm ] |
Post subject: | Re: Alien ship |
That thing looks badass, jesus. Make this a thing, pls. |
Author: | LethalLoki [ Tue May 13, 2014 8:11 pm ] |
Post subject: | Re: Alien ship |
Excellent, seems kinda flat though. The arms on the side look really cool but might look nice if they were pointed forward and rotated along a 45 degree axis in respects to the ship. kinda like if you lifted your arms up and put your hands together, backs touching in line with your chest just below your shoulders. The interior hull part of the ship along with the spikes between the arms might look nice with a slight aggressive angle too. |
Author: | james5 [ Thu May 15, 2014 9:41 am ] |
Post subject: | Re: Alien ship |
ok I messed with the arms a bit. What yall think. |
Author: | taggz1 [ Sat Jun 28, 2014 6:39 am ] |
Post subject: | Re: Alien ship |
Why has this not been added? |
Author: | Blue Dwarf [ Sat Jun 28, 2014 8:37 am ] |
Post subject: | Re: Alien ship |
taggz1 wrote: Why has this not been added? texture, and possibly poly count. What's the poly count? |
Author: | james5 [ Sat Jun 28, 2014 3:47 pm ] |
Post subject: | Re: Alien ship |
It only has 6274 polys. noting much. |
Author: | Blue Dwarf [ Sat Jun 28, 2014 4:12 pm ] |
Post subject: | Re: Alien ship |
james5 wrote: It only has 6274 polys. noting much. Way too much. From Jey: Code: Lightfighters (fighters and small drones): 750 Heavy Fighters: 1,000 Freighter: 1,500 Capital ship: 2,000 |
Author: | Moonlightneo [ Sun Jun 29, 2014 5:29 pm ] |
Post subject: | Re: Alien ship |
Blue Dwarf wrote: james5 wrote: It only has 6274 polys. noting much. Way too much. From Jey: Code: Lightfighters (fighters and small drones): 750 Heavy Fighters: 1,000 Freighter: 1,500 Capital ship: 2,000 ...that's...rather limiting... I mean, it's no wonder people don't model more stuff with THOSE limits... |
Author: | thecrazygamemaster [ Sun Jun 29, 2014 7:55 pm ] |
Post subject: | Re: Alien ship |
Moonlightneo wrote: Blue Dwarf wrote: james5 wrote: It only has 6274 polys. noting much. Way too much. From Jey: Code: Lightfighters (fighters and small drones): 750 Heavy Fighters: 1,000 Freighter: 1,500 Capital ship: 2,000 ...that's...rather limiting... I mean, it's no wonder people don't model more stuff with THOSE limits... The limit exists so that SS can run on potato PCs. |
Author: | ELITE [ Sun Jun 29, 2014 8:26 pm ] |
Post subject: | Re: Alien ship |
thecrazygamemaster wrote: The limit exists so that SS can run on potato PCs. But a real potato still can't run SS on lowest. |
Author: | DarkSteel [ Mon Jun 30, 2014 5:07 am ] |
Post subject: | Re: Alien ship |
No wonder SS ships have the rough edges all over them |
Author: | thecrazygamemaster [ Mon Jun 30, 2014 6:38 am ] |
Post subject: | Re: Alien ship |
heylo wrote: No wonder SS ships have the rough edges all over them Honestly, the SS engine is capable of 6k minimum for ship polys if the PC you're running it on was made after 2005. Thing is, Bobbo has a linux shitbox, and I guess the dev team believes they should support people with those outdated POS computers for some reason. |
Author: | DarkSteel [ Mon Jun 30, 2014 7:56 am ] |
Post subject: | Re: Alien ship |
Bobbo pls more polys |
Author: | ELITE [ Mon Jun 30, 2014 12:24 pm ] |
Post subject: | Re: Alien ship |
Can someone make me a 10 poly ship, I wish to see an actual potato make it's way onto the SS client . |
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