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Post Alien ship
Hey got another from the custom ships. what yall think i still working on it.


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Tue May 13, 2014 3:54 pm
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Post Re: Alien ship
That thing looks badass, jesus. Make this a thing, pls.

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Tue May 13, 2014 5:13 pm
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Post Re: Alien ship
Excellent, seems kinda flat though. The arms on the side look really cool but might look nice if they were pointed forward and rotated along a 45 degree axis in respects to the ship. kinda like if you lifted your arms up and put your hands together, backs touching in line with your chest just below your shoulders. The interior hull part of the ship along with the spikes between the arms might look nice with a slight aggressive angle too.


Tue May 13, 2014 8:11 pm
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Post Re: Alien ship
ok I messed with the arms a bit. What yall think.


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Thu May 15, 2014 9:41 am
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Post Re: Alien ship
Why has this not been added?

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Blue Dwarf wrote:
This is what I've taken from this suggestion;

Visorak wrote:
PvB uber.


Thanks. :D




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Sat Jun 28, 2014 6:39 am
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Post Re: Alien ship
taggz1 wrote:
Why has this not been added?

texture, and possibly poly count.

What's the poly count? :)

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Sat Jun 28, 2014 8:37 am
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Post Re: Alien ship
It only has 6274 polys. noting much.

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Sat Jun 28, 2014 3:47 pm
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Post Re: Alien ship
james5 wrote:
It only has 6274 polys. noting much.

Way too much.

From Jey:
Code:
Lightfighters (fighters and small drones):  750
Heavy Fighters:                           1,000
Freighter:                                1,500
Capital ship:                             2,000

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Sat Jun 28, 2014 4:12 pm
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Post Re: Alien ship
Blue Dwarf wrote:
james5 wrote:
It only has 6274 polys. noting much.

Way too much.

From Jey:
Code:
Lightfighters (fighters and small drones):  750
Heavy Fighters:                           1,000
Freighter:                                1,500
Capital ship:                             2,000


...that's...rather limiting... I mean, it's no wonder people don't model more stuff with THOSE limits...

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Sun Jun 29, 2014 5:29 pm
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Post Re: Alien ship
Moonlightneo wrote:
Blue Dwarf wrote:
james5 wrote:
It only has 6274 polys. noting much.

Way too much.

From Jey:
Code:
Lightfighters (fighters and small drones):  750
Heavy Fighters:                           1,000
Freighter:                                1,500
Capital ship:                             2,000


...that's...rather limiting... I mean, it's no wonder people don't model more stuff with THOSE limits...

The limit exists so that SS can run on potato PCs.

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Sun Jun 29, 2014 7:55 pm
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Post Re: Alien ship
thecrazygamemaster wrote:
The limit exists so that SS can run on potato PCs.



But a real potato still can't run SS on lowest.

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Sun Jun 29, 2014 8:26 pm
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Post Re: Alien ship
No wonder SS ships have the rough edges all over them

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Mon Jun 30, 2014 5:07 am
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Post Re: Alien ship
heylo wrote:
No wonder SS ships have the rough edges all over them

Honestly, the SS engine is capable of 6k minimum for ship polys if the PC you're running it on was made after 2005. Thing is, Bobbo has a linux shitbox, and I guess the dev team believes they should support people with those outdated POS computers for some reason.

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Mon Jun 30, 2014 6:38 am
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Post Re: Alien ship
Bobbo pls more polys :roll:

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Mon Jun 30, 2014 7:56 am
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Post Re: Alien ship
Can someone make me a 10 poly ship, I wish to see an actual potato make it's way onto the SS client :D.

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Mon Jun 30, 2014 12:24 pm
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