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Post Ship 161
Model of ship 161 from c1
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ship161game.png
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SpaceShip161.png


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Thu Sep 18, 2014 8:11 am
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Post Re: Ship 161
I actually used that one as a custom skin for my Panther back in the day :P

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Thu Sep 18, 2014 9:14 am
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Post Re: Ship 161
I like it, how many polys?

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Thu Sep 18, 2014 2:04 pm
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Post Re: Ship 161
1228


Thu Sep 18, 2014 2:10 pm
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Post Re: Ship 161
Mmmmm I love it :D.

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Thu Sep 18, 2014 5:35 pm
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Post Re: Ship 161
Can you post the model and texture?

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Sat Sep 20, 2014 11:39 am
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Post Re: Ship 161
Would be cool if it was added in game with name "Ship 161".


Sat Sep 20, 2014 1:34 pm
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Post Re: Ship 161
.obj

.png

glow.png


Sat Sep 20, 2014 3:54 pm
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Post Re: Ship 161
ok i can not even open that as a model. we need hte viped file.

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Sat Sep 20, 2014 4:03 pm
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Post Re: Ship 161
Right click link, save as

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Sun Sep 21, 2014 3:59 am
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Post Re: Ship 161
nope dont work

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Sun Sep 21, 2014 3:38 pm
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Post Re: Ship 161
james5 wrote:
nope dont work

Works for me.

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Sun Sep 21, 2014 5:17 pm
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Post Re: Ship 161
james5 wrote:
ok i can not even open that as a model. we need hte viped file.

I don't, but you might. ;)


(PS, you can also open the link and copy all the text and just save it in a file called "something.obj")

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Mon Sep 22, 2014 3:47 am
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Post Re: Ship 161
I got it to work it was just a stupid setting on my computer that did not allow it. When i opened the model it does look nice but there are some problems, it has 467 non planers, witch are not good. Basically its a plane that is made up of 4 or more points, that are bent not allowing it to be flat. This causes problems with all rendering programs. there are also 144 polys that have more then 4 points, witch are not good for any game to use. And last thing alot of the polys are turned the wrong way, but that is not a problem for ss. I will start fixing these problems. But I do love the model.

Images below


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Mon Sep 22, 2014 8:02 am
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Post Re: Ship 161
Ok here is the fixed version, however the uv map needs to be remade. the one image with the two different colors is to show what is fixed. The white is what was fixed.


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Mon Sep 22, 2014 1:57 pm
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