JeffL
Site Admin / Dev Team
Team: Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA
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Patch
* Fixed item ID's so they renumber each time the server starts up as we were about to run out of item ID's after a year and a half
* Death Striker now has a worse overloader and no longer has internal energy generation
* Reduced the number of bags of coins that drop from enemies. (The total credits are the same.)
(and thanks to our new programmers from Australia)
* If you're killed by a player, when you get back into your ship you are invincible for a short period of time or until you fire, dock, warp, or tractor
* Some items when scooped will now be auto-used - look for some new NT's that are more powerful but get used right when you scoop them
* Fix to the ambush spawner
* New ability on some passive radars - you can now use them to ping your surroundings, getting a temporary increase in radar strength and an increase in your visibility. (These radars aren't in yet, but the code is - look for this ability on all common passive radars soon.)
* When you cap a ship, you instantly get all the credits it had onboard.
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