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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
With the level restriction on bases, I would like to add a base enhancement or two, mainly aimed at the lower level bases. I don't think the higher level bases need to be beefed too much.
So far, I was thinking along the lines of increasing the bases max shields by 3x or so, leaving regen alone. This will hopefully stop people from killing bases so quickly and give the bases a chance to heal each other and fire back and inflict collateral damage. Also, I want to increase the damage and range on base mag cannons by a good amount. Someone sitting there mfing slates won't really be able to dodge mag cannons, but someone just trying to get through a galaxy that's hostile will have a good chance to dodge them. Another thing I have wanted to do is make base only field generators that give big boosts to allied ships in the system. This will give players and slaves a nice advantage on defense. With an increase th shield maxes on bases, players will have more time to get to their galaxies to defend them in person, which is much more interesting than just pvb I'm sure. Any thoughts or other suggestions? _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Jan 24, 2007 4:13 am |
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Member
Team:
Rank: Director Main: ERMAN Level: 8524 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
Thats really good. an increase on range of lasers might be needed as well since many of the galaxies have planets that are very far apart. I know that I have bases that are 10k or more apart this uni.
the base only field gens should have crazy range (20K) so that the whole gal is included. _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Wed Jan 24, 2007 4:35 am |
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Main: Lethal Dosage
Level: 2825 Joined: Sat Jul 08, 2006 5:11 am Posts: 14 |
Random Damage Types
4d Pulse Guns Tractor Degenerator (Field that stops Tractors from being used on nearby bases/drones. Base Only. Good job otherwise _________________ Stargeneral Sheilds Forever! |
Wed Jan 24, 2007 4:38 am |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
I say lasers are fine, its not like a laser should go far, its like a bullet in real life, it go only go a bit until it stops, but mag one the other hand (kinda like missles) can go a very long range.
I really hope that those base generators are cheap though, kinda like the mags and pulses are (they aren't EXTREMELY cheap, just that they are available) _________________ |
Wed Jan 24, 2007 4:40 am |
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Team:
Rank: Director Main: Desert Rat Level: 652 Joined: Sat May 07, 2005 4:47 am Posts: 0 Location: In Cage |
Range doubled, regen doubled, my f2p can do more than 1k DPS, nvm my level 100.
The amount of sheild bank is in-consequential its regen that counts, no matter how much Sheild bank you have wont mean squat when people can attack while you sleep. Remember before you decide the balance of Base vs Player 1) Players dont loose anything when they die, maybe a bit fo glue.. 2) Bases are expensive and dont get carried to the next uni as is. 3) 1 Base should out DPS and Out Regen a person of similar level by a considerable factor. _________________ ~Ferret ------------------------------------------------------- Want to make your dreams come true? join Infinate Dreams! Register at our Recruitment page on http://www.atfreeforum.com/infinatedreams |
Wed Jan 24, 2007 4:42 am |
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Team:
Rank: Main: Tank Level: 3703 Joined: Fri Nov 26, 2004 5:03 pm Posts: 82 Location: Virginia,USA |
Bases are becoming a bit too powerful its not like there that hard to build and its not like pvp wasn't dead enough already
_________________ Rather say nothing and have them think me a fool then to say somthing and remove all doupt from it. -Lincoln |
Wed Jan 24, 2007 4:42 am |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
Kinky wrote: 4d Pulse Guns Tractor Degenerator (Field that stops Tractors from being used on nearby bases/drones. Base Only. Good job otherwise Lasers are 4d and can do a lot of range/damage. (not just laser damage). 4d pulse guns would not be good. However, tracking on pulse guns would, at least give them a chance of hitting a target. With ambro heat damage, it's pretty hard to hit someone in an izer.... (although i know that's what achilles lasers are for ) The tractor degenerator is not very good. Just either take out traction augs to give unattached bases/drones a chance, or make them not effect the range as much, so the most range u can have is like 1.5-2k (giving ranged/damage bases a fighting chance) |
Wed Jan 24, 2007 4:57 am |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
I think that the biggest changes to bases should be beefs to higher lvl bases... if anything my lvl 800 base builder is much more voulnerable then my lvl 200 one. I think any beef should be aimed MORE towards higher lvl bases.
It's a lot easier to get 4-5 MFs and healers to kill some lvl 800 bases (especially with pvp) then it is to get enough people together to kill 200 lvl bases. Ok... 200 is ambro now, but still ambro can/is much more of a pain to kill in many cases. I do think that ur definantly on the right track with wanting to upgrade shields of bases. I just think the higher lvl bases are more voulnerable to getting blown up then lower ones, which is mainly why u nerfed lvls in the first place. Maybe use a kind of graduated system of determining the shield multiplier. Like on income tax, give brackets and each bracket of lvls gets a certain shield mod. |
Wed Jan 24, 2007 5:03 am |
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Member
Team:
Rank: Main: Dr Junkie Level: 2230 Joined: Tue Apr 19, 2005 1:29 am Posts: 29 |
The problem with mag-cannons is the crappy tracking+Chance to hit a planet. If I could choose, my base should preferentially use the laser, and ONLY use the mag-cannon when
1) The attacker is within 200 distance, and its a sure hit. 2) When the attacker is out of range of the laser. In between I would prefer the consistent DPS of the always hitting laser. _________________ This post was brought to you by: The original Junkie Your very own fire-breathing dragon! |
Wed Jan 24, 2007 6:18 am |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
is there someway to program the bases to shoot mags close range (including pulses at shorter ranges over the mags if both are equiped) and mags shooting high ranges
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Wed Jan 24, 2007 7:27 am |
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Main: Bone 'Ed
Level: 1054 Joined: Sun Jul 31, 2005 3:26 pm Posts: 0 Location: Manchester, UK |
Bases need a regen boost too, a player can do alot more dps than a base can regen, so making the bank bigger just prolongs the encounter, stronger weapons sure. Bigger shield bank OK, but the regen is important too.
Its easy to gather enough dps to totally rip an andaman base, even if it does have a charger and recovery augs. The higher bases need beefing too ya know. With maybe 4 healers, 2 MF's you can take out an achillies base. So all in all, glad to hear about the beefs jeff, but you need to realise higher level characters usually means more dps, means easier to kill the higher end bases. |
Wed Jan 24, 2007 7:55 am |
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Team:
Rank: Officer Main: Vanilla Level: 4460 Joined: Mon Oct 24, 2005 4:25 am Posts: 141 |
this is just my 2 cents but i always thought it would be cool if bases could use tractors or how about bases that can deploy fighter craft for defence similar to how the new capital ships will work
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Wed Jan 24, 2007 8:21 am |
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Team:
Rank: Officer Main: Evan W Level: 1053 Joined: Thu Dec 30, 2004 9:15 pm Posts: 6 |
All I ask about bases is if they are gonna be powerful and so useful in the game they also need to be risky. I hate seeing all these rich colonial admins running around driving prices up without any risk to their wealth. Just think how many resets Caly or Bizman have gotten to use the same sets of gear because of no risk. Its just not as good as it was when Face, Tobal, and Terrak had there little rampages.
Evan |
Wed Jan 24, 2007 8:27 am |
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Team:
Rank: Main: Thyme Level: 2811 Joined: Mon Nov 27, 2006 10:25 pm Posts: 626 |
patriot7 wrote: this is just my 2 cents but i always thought it would be cool if bases could use tractors or how about bases that can deploy fighter craft for defence similar to how the new capital ships will work Bases should be able to build disposable, and relatively cheap based on tech, Mobile *Drones*. So a base could deploy 10 lightning drones, or 10 mobile fatty drones. Just to give the attackers hell, and it could be a small drone with a relatively large energy bank requirement. Or a Base Only requirement. _________________ |
Wed Jan 24, 2007 8:30 am |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
u really think those drones would make a difference
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Wed Jan 24, 2007 9:08 am |
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