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Main: Satan Roast
Level: 1684 Joined: Fri Jun 15, 2007 8:56 am Posts: 37 Location: UK |
Niiice like the sound of invasions and such keep up the good work star sonata team
_________________ If a ship doth fall in the heavens..ill kill the *Beep!*who dunnit! -My Main Is Satan Roast-...-I Like Pudding!- |
Tue Jan 15, 2008 12:49 pm |
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Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Posts: 236 Location: San Francisco |
I'm surprised there are no questions for Jeff about Star Sonata or game development? You guys are missing your big chance to grill Jeff!
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here. |
Tue Jan 15, 2008 3:22 pm |
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Team:
Rank: Operator Main: Urqa Ki Aka Kusa Level: 5137 Joined: Sun Nov 26, 2006 1:38 am Posts: 6 |
My #1 Question that i have about the game is:
Why is it so hard to make credits? In this game credits are king, and i have gone to countless DGs in warp 2-3 and gotten total crap drops. For instance, i used to do late warp 2 DGs all the time, heres an example of what i got. Alcatraz Pod Soul Beam Ariba Torpedo Sponge Charger Plum Jux Andaman Shield Z BP (Seriously, who the hell uses that shit anyway...) |
Tue Jan 15, 2008 4:33 pm |
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Team:
Rank: Main: _7_ Level: 5179 Joined: Wed Jan 04, 2006 5:06 pm Posts: 138 Location: New Zealand |
Capping AI is a very easy way of making money now, since everything is sellable.
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Tue Jan 15, 2008 4:36 pm |
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Team:
Rank: Operator Main: Urqa Ki Aka Kusa Level: 5137 Joined: Sun Nov 26, 2006 1:38 am Posts: 6 |
Happy_Tree_Friend wrote: Capping AI is a very easy way of making money now, since everything is sellable. And a very lengthy drawn out way aswell. Capping is only viable at the lower levels, from level 20-500. After that you need to make atleast 200-300mil a day to supplement GG losses and to further your character. Bases can hardly do that now, . Im not a basebuilder, im a combat oriented dude when it comes to RPG's. I save basebuilding for RTS's. |
Tue Jan 15, 2008 4:39 pm |
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Team:
Rank: Officer Main: death comes with kill Level: 13652 Joined: Tue Nov 22, 2005 4:06 pm Posts: 185 |
LichG wrote: Hmm Alien Invasions, defiantely sounds fun. I wonder, would they accept help? i might help them ;D _________________ i'm on a boat! |
Tue Jan 15, 2008 4:45 pm |
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Team:
Rank: Officer Main: death comes with kill Level: 13652 Joined: Tue Nov 22, 2005 4:06 pm Posts: 185 |
JonC wrote: I'm surprised there are no questions for Jeff about Star Sonata or game development? You guys are missing your big chance to grill Jeff! i have a question... how many hours a day/week do you spend on SS? how many lines of code are in starsonata? wheres waldo? _________________ i'm on a boat! |
Tue Jan 15, 2008 4:48 pm |
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Main: Hermes
Level: 3276 Joined: Sat Oct 07, 2006 2:42 pm Posts: 40 Location: Elysium |
My question to Jeff:
Wheres Engines 20 and whats the holdup? _________________ "The answer to 1984 is 1776." ~Alex Jones |
Tue Jan 15, 2008 5:35 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
well its Defently not what i expected to be i was expecting Jeff an Older man who has little kiddys running around His house Screaming Daddy Daddy I pumped on myself...but, yea, Good Question Hermes
_________________ Stay strong, live long, and walk humbly. |
Tue Jan 15, 2008 6:01 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
ubers, make me harder
more higher lvl AI uhh, HI JEFF _________________ 2nd place is just another way to say 1st loser. |
Tue Jan 15, 2008 6:04 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
q: Why is it so hard to make credits? In this game credits are king, and i have gone to countless DGs in warp 2-3 and gotten total crap drops.
I think credits are pretty easy to get if you build bases. Colonies can be very profitable as can selling stuff to AI bases. You just set things up and then your bases/slaves/colonies are making money while you go out fighting for gear and XP. q: Wheres Engines 20 and whats the holdup? Engines 20 are in Micron. Atlum started it but he hasn't gotten a chance to finish it. The other content guys have also worked on Micron a bit, too, but it's still not done. Since content creation right now is all done by volunteers, it's hard to put the foot down and get something like that finished. The programmers are working on features which I think are higher priority than adding new content at this point. I prefer to focus programmer energy on procedural content, like encouraging PvP, Emperor runs, alien invasions, better DG's, that sort of thing -- things that can be created with programming and game design and don't take a lot of time and effort just to make one area. q: ubers, make me harder The previous comment also kind of applies to the the request for more ubers, though we will be doing the alien invasions and total revamping of w4, which will have very difficult enemies in it and will be the next level up in content. q: how many hours a day/week do you spend on SS? Since last February, I have been spending an average of about 32 hours per week on Star Sonata and have been treating it like a full time job. (Of course, that is 32 hours of real work, no meetings, lunch or coffee breaks included.) q: how many lines of code are in starsonata? I don't know. How do you figure that out? Some kind of recursive grep that count's newlines in all cpp and h files within a directory structure? We have so many files in so many places... Also, would you could the lines in the xml data files that we made that describe all the items and custom galaxies? _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Jan 16, 2008 5:29 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
Jeff, Up the drop rate on things.
DG's do suck. With engine 20, you don't have to make it spiffy, just add a galaxy that has it Then, later release it. |
Wed Jan 16, 2008 5:38 am |
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Member
Main: PullMyFinger
Level: 1331 Joined: Fri Oct 27, 2006 5:06 am Posts: 0 |
A simple byte count of code files, not including graphics? Not a line count, but its easier
_________________ The original Junkie |
Wed Jan 16, 2008 5:46 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
I saw a preview of micron (seemed almsot finished) about a year ago...
_________________ 2nd place is just another way to say 1st loser. |
Wed Jan 16, 2008 7:11 am |
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