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bank1
Member
Team: Rank: Main: bankn Level: 1047 Joined: Wed Jul 18, 2007 5:57 am Posts: 47
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LichG wrote: In that case, 2 weeks shorter wont have a big impact on you.
but still the point is vaild how am i suppost to make billions and even if i am how the hell am i suppost to do it with rbs every 5mins
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Mon Mar 24, 2008 8:41 am |
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bank1
Member
Team: Rank: Main: bankn Level: 1047 Joined: Wed Jul 18, 2007 5:57 am Posts: 47
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The Voomy One wrote: Pretty sure there is some guide somewhere on how to make money with colonies. It's not that hard to kill the weaker tech 20 AIs, with a decent setup Im sure you could do it.
still need money for that voom
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Mon Mar 24, 2008 8:42 am |
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mincher2k4
Main: Minch Level: 2357
Joined: Thu Sep 09, 2004 11:05 am Posts: 33 Location: Wales , South Wales
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Admin's picked the time it's his game he pick's it ..
I hate having a long time in a uni anyway so 2.5-3 months or what ever is a fair call ...
Kepp doing what you do
-Minch-
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Mon Mar 24, 2008 8:42 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm Posts: 30
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Well shorter uni length will hopefully create less RBs. I dont know what the status of the server is atm for umm reasons, but I hear its RBing constantly. JonC is already aware of the problem (check help) and they are working on diagnosing the problem. This uni there has been a load of new features and content introduced, and not all problems were identified on test. So give them a break.
PS. Voomy, fancy unblocking me?
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Mon Mar 24, 2008 8:43 am |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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SELL STUFF TO AN AI BAS3
_________________ 2nd place is just another way to say 1st loser.
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Mon Mar 24, 2008 3:38 pm |
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followerz9
Team: Rank: Councilor Main: Bizman Level: 11051 Joined: Sat Jan 01, 2005 1:57 pm Posts: 11 Location: Denver, Colorado
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Can the colony year be reduced possibly? That would make them grow faster - with only 2.5months I'm not sure they'll offset the cost of the bases and the time investment is far too high for the ratio of credits earned at this point... I'm not opposed to a shorter uni, but after 1.5 months most colonies will just be maturing to sell too and with some of the new content taking tens of millions of commodities and such the infrastructure to get those metal/space whiskey/baobobs is very labor intensive. Maybe a 90 minute colony year? Or does that defeat the purpose of the shorter universes entirely?
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Mon Mar 24, 2008 6:59 pm |
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trevor54
Team: Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama
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what is the current 2h?
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Mon Mar 24, 2008 7:11 pm |
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phycokinetic
Main: PhysicalAbuse V Level: 2006
Joined: Wed Jan 23, 2013 7:09 pm Posts: 0
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a colony tick is 2hrs yes Trev.
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Mon Mar 24, 2008 7:27 pm |
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Lady of Ice
Main: Comet Chaser Level: 2441
Joined: Thu Mar 03, 2005 1:30 pm Posts: 15
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PhycoKinetic wrote: a colony tick is 2hrs yes Trev.
I remember that nerf, and the crap Atlum got for doubling the tick time.
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Mon Mar 24, 2008 7:34 pm |
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Fire Hawk
Team: Rank: Main: FalconMan Level: 454 Joined: Sun Jan 15, 2006 12:53 pm Posts: 0
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What happened to Atlum? I nvr see him on any more
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Mon Mar 24, 2008 7:40 pm |
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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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Atlum still hangs in the admin chat every now and then. He hasnt been doing any work lately though.
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Tue Mar 25, 2008 10:45 am |
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MagicSteve
Main: Stooch Level: 1619
Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh
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that lazy bum...
_________________ Meep
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Tue Mar 25, 2008 11:51 am |
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thebattler35
Team: Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland
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MagicSteve wrote: that lazy bum...
careful stooch... XD he is still admin...
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Mar 25, 2008 12:00 pm |
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ijij
Team: Rank: Main: Green Dragon Level: 2546 Joined: Sun Jul 18, 2004 5:08 pm Posts: 584
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The Voomy One wrote: Atlum still hangs in the admin chat every now and then. He hasnt been doing any work lately though.
He's polishing his nerf bat . It's gotta be shiny
But still it's glad to hear that good ol' Atlum still hangs around
_________________ College Sucks *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ *̡͌l̡*.
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Tue Mar 25, 2008 3:10 pm |
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saran
Team: Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174
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ether reducing the colony day or changing the way they grow would be great.
the new colony commoditys take TONS of resources. so it does take time to build the items for it and because of the horrendous costs involved in capship reserch alone not including production it does take a wile to do things...reducing the colony tick time would be a great help to the players.
you might not realize it but the changes you make effect the game economy and atm everything is so damn expensive. i blame part of that on players taking advantage of others and some who are just too stupid to hold out for a better price.. but its still something you need to take into account before you change things. and atm colonys arnt as productive as they would be if all of the colony code was in.
and where is micron? XD
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Tue Mar 25, 2008 11:47 pm |
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