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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Those models I posted don't have any lighting applied to them. In the game, they will be lit by the sun and by other ambient lights.
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Fri Jul 11, 2008 6:46 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
JeffL wrote: Those models I posted don't have any lighting applied to them. In the game, they will be lit by the sun and by other ambient lights. they will be higher quality though,right? This is awesome! _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Fri Jul 11, 2008 7:06 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
They are all around 600-1000 polys. We are targeting the same system specs as the current client, so we're not going much higher than this, except for capital ships and space bases. People with better systems will be able to turn on things like bump mapping and environment mapping, though.
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Fri Jul 11, 2008 7:29 pm |
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Team:
Rank: Officer Main: Klestiko Level: 1994 Joined: Mon May 22, 2006 12:21 am Posts: 1274 Location: B.C. -Canada |
Any chance you could sho us a 3D Lion from a few different angles? I REALLY want to see that.
_________________ I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet |
Fri Jul 11, 2008 8:01 pm |
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Contributor
Team:
Rank: Director Main: Hober Mallow Level: 5127 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
JeffL wrote: They are all around 600-1000 polys. We are targeting the same system specs as the current client, so we're not going much higher than this, except for capital ships and space bases. People with better systems will be able to turn on things like bump mapping and environment mapping, though. Thank you! A friend of my dads says he is gonna give me his power Laptop when he gets an Apple, but not anytime soon. I thank you very much for making a sane decision and not cutting out the rest of your playerbase with shit ass Comps. Also, could you make sure everything can be switched on/off? I hate games that try and force Pixel Shader, and OpenGL 2.0 and stuff, if it wasnt for that i could play em. _________________ http://www.starsonata.com/suggestions |
Sat Jul 12, 2008 11:45 am |
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