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Post Mythos Guide To Seer
Part:1 //Basic Gear

you will mainly need low Vis gear and Wep's 20 but you can do with out it if u have the right equipment and ship.

Sheilds:(is the good for seer u mainly need a sheild that is low vis and + speed for agility)
Lunar Blockade tec:12 size:55 bank:2,750 regn:70 elec:10 vis:14
Twilight Blockade tec:18 size:35 bank:4,250 regn:70 elec:20 vis:15 +10%speed
Eclipse Blockade tec:20 size:35 bank:5,000 regn:75 elec:25 vis:15 +15%speed
http://www.lyceumarchives.com/wiki/Shields

Engine:
(there is alot of good Engines in SS but most of them will cost quite a bit)
Purgatory Thrust Tec:15 Size:68 Thrust:1,275 Turn400 Vis: 4
UrQa KoQuii Vazuk Tec:15 Size:15 Thrust:2,700 Turn735 Vis:4
Bule Blackness Tec::18 Size:60 Thrust:3,150 Turn785 Vis:8
Bule Abadi Darkness Tec:19 Size:60 Thrust:3,700 Turn1,035 Vis:4
(when Tec 20 comes out ofcouse)
Qua Vazuk Tec:20 Size:30 Thrust:6,000 Turn1,500 Vis:7
UrQa Qi Vazuk Tec:20 Size:60 Thrust:5,200 Turn2,035 Vis:4
http://www.lyceumarchives.com/wiki/Engines

Energy:
Obsidian Ionizer Tec:17 Size:38 Bank:3200 Regn:225 Vis:0
Fire of the Gods Tec:19 Size84 Bank:4000 Regn:400 Vis:0 (requires prom)
your best option is this Aku'Qa Tec:20 Size:44 Bank:4500 Regn:290 Vis:0
http://www.lyceumarchives.com/wiki/Energy

a good Radar is always helpfull as seer mainly in pvp verses other seer's tho

Tunnel Vision tec:18 size:40 Vision:2,200 Detect:4,500 Elec:10 vis:5
or Inverto Radar tec:14 size:8 Vision:2,000 Detect:4,000 Elec:14 vis:100
( a FT Inverto radar is also good)
or any passive radars will so vs ai and pvp
http://www.lyceumarchives.com/wiki/Radars

The ultimate Seer needs a good cloak
Cloaks:
Vazaha AdumbrationTec:4 Size:23 Cloak:89% Elec:21
Shrouding Channeler Tec:9 Size:25 Cloak:94% Elec:20 (also requires seer7 u get this from the seer mission's ( gives +5%nrg regn))
Panther Darkness Tec:20 Size:30 Cloak:95% Elec:150
http://www.lyceumarchives.com/wiki/Cloaks

Items:
Seer Rift Generator this is like a PWI but worp's you behind the enemys Stats: Max distance: 1000 Base electrity cost: 0 Failure rate: 20% (Neuro bound) Required 15 in Seer Tec:15 Size15
Overloader Stable 5 (this item you get with the copper missions and u need to get this asap if would arnt using a builden wep)
Stats: Dmg +40% RoF - 24% Range -8% Elec:25 Tec:16 size:16

and Gear Glue in a no brainer!

Part:2 //Ships & Weps

Tec 16 ships is:
Fstinger (Faranji Stinger)
Ruin Extract -- 3,100,000,000 (3.1b) Market Price ~3.5b-4b
* Hull: 250
* Max Speed: 130
* Size: 39
* Visibility: 10
* Augmenters: 3
* Weapons: 2
* Protections:
50% Protection from Laser
75% Protection from Heat
75% Protection from Radiation
50% Protection from Surgical
25% Protection from Mining
* Light Fighter
* Improves: +40% Shield, +20% Damage, +40% Thrust, +40% Range
* Weight: N/A
* Description: Rare alien technology
* Docking Speed: N/A
* Inbuilt Weapon: Lance, 400 Damage, 500 Range, 2.5s Recoil, 1200 Elec, T14, size 10. "Pierce the heart"
http://www.lyceumarchives.com/wiki/Faranji_Stinger
This ship is best for a new upincomming seer
you need a OL as well in this ship
Dastardly Tec:11 Size:2 Dmg:100% RoF:0% Range:-25%
Titan Tec:20 Size:2 Dmg:100% RoF:0% Range:45%

another T16 ship you can use but you will need Wep's 20 this ship is called: A BSS (Bule Super Sidhe)
Market Price ~1-2b
* Hull: 450
* Max Speed: 85
* Size: ??
* Visibility: 7
* Augmenters: 4 -- 3 spare slots, 1 inbuilt Terror aug or Sup Combi aug (see below)
* Weapons: 3
* Protections:
o 10% from Energy
o 10% from Heat
o 10% from Laser
o 10% from Mining
o 10% from Physical
o 10% from Surgical
o 10% from Radiation
* Heavy Fighter
* Built in Items: Terror Engine Thrust 5200, Turning 1035, Vis 4, Tech 18, Size 60
* Weight: 261000
* Description: They say this ships screams preceed death
* Item Form Size: 900

Older version will have the Sup combi inbuilt. Newer version have the Terror aug, a slightly nerfed Sup Combi.


Terror aug stats:

* +30% Shield
* +57% Energy
* +10% Speed
* +15% Turning
* +15% Damage
* +10% Elec
* +30% Thrust
* -10% vis
* +10% Tracking
* -30% Radar
http://www.lyceumarchives.com/wiki/Bule_Super_Sidhe
These Ships are good for seer becouse thy are fast and agile heres a few aug setups that you might what to think about using

Space Blue Gamma / 2Athena(+)'s
Qokuji/2Athena(+)'s
SBG:Energy +90%, Turning +20%, Damage +20%, Thrust +20%, Vis -60%, Rate of Fire -33%, Radar +50%
Athena Shield +50%, Damage +24%, Radar +200%
Athena+ Shield +50%, Damage +36%, Radar +200%
Qokuji:Shield +40%, Damage +15%, Visibility -50%
http://www.lyceumarchives.com/wiki/Augmenters

Tec 20 ships is:
Panter this is a good seer ship becouse it has a tweak The panther ambush item that comes built-in on this ship increases recoil by 400 percent, decreases visibility by 99.8 percent for 8 seconds, increases damage by 100 percent for 7 seconds, and deactivates itself for the next 45 seconds.
# Hull: 250
# Max Speed: 135
# Size: 64
# Visibility: 25
# Augmenters: 4
# Weapons: 5
# Protections:

* 67% from Laser
* 10% from Energy
* 44% from Mining
* 44% from Physical
* 32% from Heat
* 32% from Surgical

# Light Fighter
# Inbuilt Item(s): Panther Ambush
# Improves: Hostility -10%, Damage +10%
# Weight: 525,000
# Description: 'Stealth Kill.'
# Item size: 500
http://www.lyceumarchives.com/wiki/Panther

some aug setup is:
(Spacy) sup combi / zeus(+) / Athena(+) / Qa
(Spacy) sup combi / 2athena(+)'s / Qa
Hera(+) / 2athena(+)'s /Qa
Hera(+) / Zeus+ / Athena(+) / Qa
Seer Mastery / 2Athena(+)'s / Hera(+)
Seer Mastery / 2Athena(+)'s / (Spacy) sup combi

Stats on these augs:
Athena Shield +50%, Damage +24%, Radar +200%
Athena+ Shield +50%, Damage +36%, Radar +200%

Seer Damage +15%, Visibility -50%, Radar +70%, Hostility -30%, Critical Hit Strength +30%

Superior combi Shield +25%, Energy +22%, Speed +10%, Turning +12%, Damage +15%, Energy Recharge +18%, Thrust +25%, Capacity +10%, Tracking +18%, Radar -25%, Range: +5%
spacy Superior combi Shield +25%, Energy +22%, Speed +10%, Turning +12%, Damage +15%, Energy Recharge +18%, Thrust +25%, Capacity +15%, Tracking +18%, Radar -25%, Range: +5%

Hera Energy +50%, Speed +30%, Turning +30%, Thrust +50%, Hull Space +10%, Tracking +45%, Radar -25%
Hera+ Energy +60%, Speed +40%, Turning +33%, Thrust +55%, Hull Space +15%, Tracking +50%, Radar -22%

Qa Shield +40%, Damage +20%, Energy Recharge +20%, Vis -60%

http://www.lyceumarchives.com/wiki/Augmenters

Weps u need weps 20 fot these

this wep is good close shot wep dose alot of dmg in 1 burst with not much elec being used compared to others and good size as well
Venusian Jackhammer Tec:20 Size:90 Dmg:640x2 Range100 Rec:1.95 Dmg type:Energy Elec:2240

good range wep biggers size than others and more elec but better dmg than the Vjack
Venusian Pulse Gun Tec:20 Size:100 Dmg:1600 Range400 Rec:2 Dmg type:Energy Elec:4800

nearly all seers use this wep becouse it is high dmg and low elec
Mercurian Disentegrator Tec:20 Size:100 Dmg:1030x2 Range80 Rec:2.35 Dmg type:Energy Elec:3605

only one seer uses this wep (me) iv found it is a good range and dmg wep but the ele and size is pritty bad
Mpulse Tec:20 Size:130 Dmg: 2000 Range 425 Rec:2secs Dmg type: Energy Elec:6000

this wep is good rnage ok dmg and good ele for the dmg it dose this wep is best vs SD's in pvp and killing panters
Mercurian Emission Tec:20 Size:115 Dmg:715 Range400 Rec:1.75 Dmg type:Laser Elec:2145

http://www.lyceumarchives.com/wiki/Weapons

Part:3 lvling

lvl up to lvl 100 then u can get a Fstinger then u sould beable 2 easly kill SBG's with the builden wep then after u get all ur skills up u sould be able to kill BG's to lvl 550 then u can get wep20 after u have picked ur wep from Vjack / Vpulse / MD / Mpule u sould be able to go out and kill alot of ai i must warn u if u see a high vis gal in worp3 RUN FOR COVOR! doing dgs with high vis lvls iv found that nearly all high vis dg gals u will get normal vis ~ 6k -10k u can lure the ai with a homing becon then when the ai gets out where to kill it always bring diffs.

with pvp u need to bring grav dis becouse ppl feeel the need to tractor you for some reson :roll: when u can line up a perfect shot u must take it :!:

part:4 Seer Mssions
the 1st mission u buy the item in the ai base in shadow at all trade
u would highly recommend getting the seer rift and the shrouding cloak

well that is it for my guids now i think it is ok being my 1st guide but have fun out thr if u are going seer and the most fun u will ever have is seer vs seer fight's :mrgreen:
http://www.lyceumarchives.com/wiki/Seer_Missions


Thu Sep 18, 2008 11:05 am
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Post Re: Mythos Guide To Seer
You might want to use different colors and underlined/fat text to improve readabilty and please, don't write "u" and watch your grammar some more. And, how's a level 100 going to afford a fstinger?

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Thu Sep 18, 2008 2:55 pm
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Post Re: Mythos Guide To Seer
Seer is not a class for a tightwad, it needs lots of money. There really IS no cheap seer ship.

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Sun Sep 21, 2008 8:28 pm
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Post Re: Mythos Guide To Seer
yugioh124 wrote:
Seer is not a class for a tightwad, it needs lots of money. There really IS no cheap seer ship.


there's a cheap zerker setup that works as well as seer with the same stealth stats

SBG+4HTL and aug setup = stealth zerker :O

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Mon Sep 22, 2008 1:20 am
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Post Re: Mythos Guide To Seer
SBG with HTLs? what are you going to level on, zebus?

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Post Re: Mythos Guide To Seer
longname wrote:
SBG with HTLs? what are you going to level on, zebus?


i think it was HTLs, it had full tracking and good dps

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Tue Sep 23, 2008 1:39 am
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Post Re: Mythos Guide To Seer
to be in all fiarness to all other class's seer is cheap compared to DM or FC


Tue Sep 23, 2008 10:20 am
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Post Re: Mythos Guide To Seer
bobbyj wrote:
to be in all fiarness to all other class's seer is cheap compared to DM or FC


Nah, I could make a lowbie DM in an AI base ship that could pwn anything my seer alt can, and more if I did missions to get a free celestica. Seer is far more enjoyable than DM, but to make a good one it is more expensive, up there with Sniper and FC.

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Post Re: Mythos Guide To Seer
bobbyj wrote:
to be in all fiarness to all other class's seer is cheap compared to DM or FC


my mid game setup is 15b, without the 1b for slave tweaking, another b from cap cores and better weps, and another b as a buffer in gg costs

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Wed Sep 24, 2008 1:02 am
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Post Re: Mythos Guide To Seer
Battlecruiser23 wrote:
bobbyj wrote:
to be in all fiarness to all other class's seer is cheap compared to DM or FC


my mid game setup is 15b, without the 1b for slave tweaking, another b from cap cores and better weps, and another b as a buffer in gg costs

Why do we care?

Great guide by the way, had fun reading it.

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Wed Sep 24, 2008 2:15 pm
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Post Re: Mythos Guide To Seer
Battlecruiser23 wrote:
bobbyj wrote:
to be in all fiarness to all other class's seer is cheap compared to DM or FC


my mid game setup is 15b, without the 1b for slave tweaking, another b from cap cores and better weps, and another b as a buffer in gg costs


Except your set up doesn't become useless as soon as you jump into a high vis gal. Or if lag strikes and your crit shot misses the enemy.

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Wed Sep 24, 2008 6:24 pm
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Post Re: Mythos Guide To Seer
Seer is very expensive. Good guide, but unlike DM or FCs, seer at low level is rather worthless since you really need all your subskills for it to work properly. And FC is without a doubt the most expensive.

PS it could use some highlighting.

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Post Re: Mythos Guide To Seer
zimidy wrote:
Battlecruiser23 wrote:
bobbyj wrote:
to be in all fiarness to all other class's seer is cheap compared to DM or FC


my mid game setup is 15b, without the 1b for slave tweaking, another b from cap cores and better weps, and another b as a buffer in gg costs

Why do we care?

Great guide by the way, had fun reading it.


to show that FC is expensive.

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Thu Sep 25, 2008 1:00 am
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Post Re: Mythos Guide To Seer
Quantum are you ever going to get new slaves.

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Thu Sep 25, 2008 10:31 am
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Post Re: Mythos Guide To Seer
zimidy wrote:
Quantum are you ever going to get new slaves.


no. he'll never use capital ships. and those tiny terrors are evil in pvai.

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Thu Sep 25, 2008 10:59 am
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