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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Many of the terraforming projects are now on the test server (test.starsonta.com) and for sale at Free Market. Check them out!
(If you log onto test server, it will patch you to a new client that has broken visuals on tracking weapons. Backup your star sonata program before going there so you can restore it before coming back to kattare if you want to see weapons tracking properly.) _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Sep 25, 2008 1:37 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
woohoo! grats on finishing the drawing board phase
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Sep 25, 2008 1:38 am |
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Main: Immortal Paladin
Level: 207 Joined: Mon Jun 23, 2008 11:19 pm Posts: 48 |
Will the build costs be lowered and/or build times lowered?
_________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe *Staring at admins for C2 preview* Everyone join in! |
Thu Sep 25, 2008 9:30 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Voodoo wrote: Will the build costs be lowered and/or build times lowered? no. didnt jeff say that they'll be like base gear, able to be picked up and put in a thatch? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Sep 25, 2008 11:01 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Battlecruiser23 wrote: Voodoo wrote: Will the build costs be lowered and/or build times lowered? no. didnt jeff say that they'll be like base gear, able to be picked up and put in a thatch? I believe that is the case, yes. Otherwise they would be too expensive/slow. |
Thu Sep 25, 2008 11:56 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
No, I didn't say that. Planetary projects go directly to the planet.
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Thu Sep 25, 2008 11:56 am |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4988 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
OK, if thats the case 3 things need to be done.
1) Expand the uni by atleast 50% 2) Increase the uni length by 50-100% 3) Increase the build cost by some... _________________ http://www.starsonata.com/suggestions |
Thu Sep 25, 2008 12:18 pm |
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Main: Immortal Paladin
Level: 207 Joined: Mon Jun 23, 2008 11:19 pm Posts: 48 |
This is just to test them out, I believe. But if it takes too much time to build it won't really be worth testing.
_________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe *Staring at admins for C2 preview* Everyone join in! |
Thu Sep 25, 2008 1:14 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
MasterTrader wrote: OK, if thats the case 3 things need to be done. 1) Expand the uni by atleast 50% 2) Increase the uni length by 50-100% 3) Increase the build cost by some... aye...uni length is directly proportional to how useful an item like this really is. i like the idea of an equipable item better. just make it so only one of a kind can be equipped or however it was you wanted it. then you can set whatever cost and wile its not as worth it to begin with. that first uni you make the investment then it can pay off in the uni after. _________________ |
Thu Sep 25, 2008 4:20 pm |
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