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anubus666
Team: Rank: Main: anubus2112 Level: 3375 Joined: Sun Aug 08, 2004 3:51 pm Posts: 89
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Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote: Death-Warrant wrote: nice /me name's da first batch of slave's pip1, pip2, pip3...... That's nice but I won't be able to see the names. It will only show up for you as the label, everyone else will still see CS whatever or TS whatever, since otherwise you could have an advantage with no-one knowing who's slaves are who's. Just have it listed above the slave "grim reaper" or " Misses packman" You can then just have the name of the person underneather it like this " Misses packman" C151anubus666 Come on please lol I wana see some of the creative names.
_________________
I think I need a bigger thatch
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Fri Nov 14, 2008 5:32 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote: pip8786 wrote: Death-Warrant wrote: nice /me name's da first batch of slave's pip1, pip2, pip3...... That's nice but I won't be able to see the names. It will only show up for you as the label, everyone else will still see CS whatever or TS whatever, since otherwise you could have an advantage with no-one knowing who's slaves are who's. Just have it listed above the slave "grim reaper" or " Misses packman" You can then just have the name of the person underneather it like this " Misses packman" C151anubus666 Come on please lol I wana see some of the creative names. Potential for vulgar material is too high.
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Fri Nov 14, 2008 7:21 pm |
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HubaHuba
Team: Rank: Main: Illuminaughty Level: 2232 Joined: Wed Nov 09, 2005 9:34 pm Posts: 39 Location: I'm Illuminaughty
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Re: Third Small Update From Pip - New feature (Aliases)
Naming a base has the same potential for vulgar material..
_________________ Everyone ran in fear, because Illuminaughty was here.
*Staring at admins for C2 preview*
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Fri Nov 14, 2008 7:22 pm |
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Thaj
Team: Rank: Peon Main: Thaj Level: 2058 Joined: Sat Apr 07, 2007 6:51 am Posts: 121 Location: Finland
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Re: Third Small Update From Pip - New feature (Aliases)
K4RM4 wrote: Dock your slave. Then click ships tab in the base double click on the slave name.
You then give it an alias and equip the control bot to make it a slave again. Slave is hardly active when docked. Pip originally wrote that he is going to implement active aliasing as well. I wrote: Thaj wrote: What is the status of "aliasing active slave" -feature?
I would like to be able to give alias to active slave through "x" -menu. As you may or may not comprehend. Active slave means undocked. -Thaj
_________________ Acta est fabula - plaudite.
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Sat Nov 15, 2008 10:47 am |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
Where did i say i was going to make it so you could alias out of base?
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Sat Nov 15, 2008 6:33 pm |
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anubus666
Team: Rank: Main: anubus2112 Level: 3375 Joined: Sun Aug 08, 2004 3:51 pm Posts: 89
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Re: Third Small Update From Pip - New feature (Aliases)
HubaHuba wrote: Naming a base has the same potential for vulgar material.. ^^^^^^^ Exactly
_________________
I think I need a bigger thatch
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Sat Nov 15, 2008 10:55 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote: HubaHuba wrote: Naming a base has the same potential for vulgar material.. ^^^^^^^ Exactly Yeh but this doesn't make the game any clearer.
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Sun Nov 16, 2008 10:08 am |
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Thaj
Team: Rank: Peon Main: Thaj Level: 2058 Joined: Sat Apr 07, 2007 6:51 am Posts: 121 Location: Finland
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Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote: Where did i say i was going to make it so you could alias out of base? Oh... I have misunderstood. My bad.. You wrote about labelling slaves when active. But I guess you mean that it would only show up when slave is activated. Anyways.. Any chance of getting aliasing thru X-command as well? It would make handling dozens of trading slaves so much easier.
_________________ Acta est fabula - plaudite.
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Mon Nov 17, 2008 4:14 am |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
Thaj wrote: pip8786 wrote: Where did i say i was going to make it so you could alias out of base? Oh... I have misunderstood. My bad.. You wrote about labelling slaves when active. But I guess you mean that it would only show up when slave is activated. Anyways.. Any chance of getting aliasing thru X-command as well? It would make handling dozens of trading slaves so much easier. Shouldn't be too hard but any non-critical patches will not go in till next universe (or whenever the rebalance stuff goes in, so a while)
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Mon Nov 17, 2008 8:54 am |
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anubus666
Team: Rank: Main: anubus2112 Level: 3375 Joined: Sun Aug 08, 2004 3:51 pm Posts: 89
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Re: Third Small Update From Pip - New feature (Aliases)
Hmm so
I could put 2 stationary bases up.
Base one________Base two
Pen................................island
And that would be fine?
_________________
I think I need a bigger thatch
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Mon Nov 17, 2008 2:00 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote: Hmm so
I could put 2 stationary bases up.
Base one________Base two
Pen................................island
And that would be fine? Pen Island sounds reasonable to me. It's where the writers go.
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Mon Nov 17, 2008 2:50 pm |
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anubus666
Team: Rank: Main: anubus2112 Level: 3375 Joined: Sun Aug 08, 2004 3:51 pm Posts: 89
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Re: Third Small Update From Pip - New feature (Aliases)
Any chance you can include that into the random planet list? I think it would be cool.
_________________
I think I need a bigger thatch
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Mon Nov 17, 2008 3:01 pm |
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Qu4NtuM
Team: Rank: Councilor Main: Qu4NtuM Level: 7838 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work...
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Re: Third Small Update From Pip - New feature (Aliases)
My slaves are named Argh Yarr Grrr and Rawr, before they were name Chuck, Sylvester, Arnold and Steven... but Arnold got blown up and...
Anyway, I can see them just fine when undocked and I really don't think anyone needs to see the names of slaves but the owner himself.
For instance you name your trade slaves by what they are doing and when it comes to PvP people would have an easier chance of killing vital supply lines to bases.
_________________
Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things.
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Tue Nov 18, 2008 9:37 am |
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BlackDragon
Main: BlackDragon Level: 1875
Joined: Sat Jul 17, 2004 10:30 pm Posts: 587 Location: USA
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Re: Third Small Update From Pip - New feature (Aliases)
Is there anyway that the Alias you set for a ship can take precedence when transfering?
Aka, I have 10 thatches all aliased 0-9, when I go to toss it into one of them, I can hit:
Right click - Transfer to - 0 and be done with it.
~BD
_________________ Life is like a shower, you never know when someone will flush the toilet.
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Tue Nov 18, 2008 4:54 pm |
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K4RM4
Main: K4RM4 Level: 8
Joined: Tue Mar 11, 2008 10:57 am Posts: 7
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Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote: Pen Island sounds reasonable to me. It's where the writers go.
Do they go to Penis Land as well ? Penis is filtered in chat and hence this is just a way of trying to be smart and bypassing it without getting in trouble.
_________________ I hereby do NOT support the petition nor the Star Sonata Progress Group and believe that admin intervention is sometimes necessary, and as recently proven Pants intervention is also sometimes necessary!!!
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Fri Nov 21, 2008 9:58 am |
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