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Team:
Rank: Director Main: Llessur Level: 5230 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
I dont know if it has anything to do with HAL's edit but it seems all AI in uz are spawning on top or close to players.
It sucks. |
Sun May 31, 2009 7:07 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
Russell wrote: I dont know if it has anything to do with HAL's edit but it seems all AI in uz are spawning on top or close to players. :( It sucks. No it doesn't. The UZ is awesome again! _________________ Fucking loot... |
Sun May 31, 2009 7:26 pm |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
5K is retarded i can cover twice that when not kiting an ai it should be more like 7-10k
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Sun May 31, 2009 9:33 pm |
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Team:
Rank: Officer Main: Cenutu Level: 5068 Joined: Tue Jan 25, 2005 4:25 pm Posts: 990 Location: The Lyceum |
The way AI spawn ontop of you is fine. It adds at least a small challenge to the area that is supposed to be the hardest in game. I especially like what the volcanos do.
_________________ Burning angel wings to dust |
Sun May 31, 2009 9:37 pm |
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Main: okokokok
Level: 1370 Joined: Sun Jul 15, 2007 7:48 pm Posts: 63 |
me like the way they are now passive to ones that didn't spawn them i like alot
_________________ o.o Staring at admins for C2 o.o WANTS C2 TO BE ON |
Wed Jun 03, 2009 5:54 pm |
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Team:
Rank: Director Main: Apper Level: 1836 Joined: Mon Jun 13, 2005 9:38 pm Posts: 27 |
yes please implement this everywhere in uz
-apper |
Wed Jun 03, 2009 8:28 pm |
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