Board Index | Search | Profile |
Page 1 of 1 |
[ 14 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Just gonna make a list of the ones I do because I'm doing a lot right now.
Moved the engine position out to a better position, but i noticed that when viewed from an angle, the engine effect tends to incorrectly display on top of the ship itself. Code: <ship index="76"> <default> <model>CleftThorn.obj</model> <texture>CleftThorn.jpg</texture> <enginemounts> <mount0>0.0, 5.0, -55.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> _________________ Pies are yummy. |
Fri Mar 04, 2011 11:19 pm |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Phuka
Code: <ship index="28"> <default> <model>Phunka.obj</model> <texture>Phunka.jpg</texture> <anim>Phunka_Anim.x</anim> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> <environmentbuffers> <buffer> <index>0</index> <texture>egreen.jpg</texture> </buffer> </environmentbuffers> <enginemounts> <mount0>0.0, 0.0, -20.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> _________________ Pies are yummy. |
Fri Mar 04, 2011 11:31 pm |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Roswell
Code: <ship index="2"> <default> <model>Roswell.obj</model> <texture>Roswell.jpg</texture> <enginemounts> <mount0>0.0, -4.0, -31.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> _________________ Pies are yummy. |
Fri Mar 04, 2011 11:46 pm |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Shrimp+, for now i put the regular shrimp model and texture in. Also i reduced it to 1 engine from the 2-3 it had, because it just looked silly in my opinion. Let me know if ya'd like something else instead
Regular shrimp is index 41 if you DO like this over that and want to replace it Code: <ship index="215"> <default> <model>Shrimp.obj</model> <texture>Shrimp.jpg</texture> <rotationoffset>0, 180, 0</rotationoffset> <enginemounts> <mount0>0.0, 2.0, -65.0</mount0> </enginemounts> </default> <combat> <anim>Shrimp_Anim.x</anim> </combat> <travel/> </ship> _________________ Pies are yummy. |
Sat Mar 05, 2011 12:13 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Spearhead+ is a rat and Spearhead is absurdly flat. Not much for me to do about either Engine position is good though.
_________________ Pies are yummy. |
Sat Mar 05, 2011 12:20 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Looks like all the wingship line and their + counterparts share the same ships entries, which makes it impossible to use the separate textures of them.
_________________ Pies are yummy. |
Sat Mar 05, 2011 12:23 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Bulk Trader: a minor tweak I think significantly improves the look; moved the engines in and back a smidgen so then align with the nozzles on the ship.
Code: <ship index="42"> <default> <model>BulkTrader.obj</model> <texture>BulkTrader.jpg</texture> <anim>BulkTrader.b3d</anim> <constantanim>1</constantanim> <animationspeed>1.0f</animationspeed> <enginemounts> <mount0>15.0, 0.0, -50.0</mount0> <mount1>-15.0, 0.0, -50.0</mount1> </enginemounts> </default> <combat/> <travel/> </ship> _________________ Pies are yummy. |
Sat Mar 05, 2011 12:28 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Massif 1: the model originally isn't centered, but when you use the centeroffset tag it makes turning move the camera a smidgen... mildly annoying. Hard to choose which is more annoying... but here it is, centered and with engines aligned.
Code: <ship index="123"> <default> <model>Massif01.obj</model> <texture>Massif01.jpg</texture> <anim>Massif01_Anim.x</anim> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> <enginemounts> <mount0>30.0, 0.0, -145.0</mount0> <mount1>-30.0, 0.0, -145.0</mount1> </enginemounts> <centeroffset>0, 0, 30</centeroffset> </default> <combat/> <travel/> </ship> _________________ Pies are yummy. |
Sat Mar 05, 2011 12:41 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Massif 2: same qualms as M1... But still centered it and fixed the engines. Oh and I added a second engine to go with the second engine nozzle.
Code: <ship index="9"> <default> <model>Massif02.obj</model> <texture>Massif02.jpg</texture> <anim>Massif02_Anim.x</anim> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> <enginemounts> <mount0>-30.0, 0.0, -200.0</mount0> <mount1>30.0, 0.0, -200.0</mount1> </enginemounts> <centeroffset>0,0,30</centeroffset> </default> <combat/> <travel/> </ship> edit: i see warp drive did M2 as well... but looks like he didn't adjust the center. _________________ Pies are yummy. Last edited by Zekk on Sat Mar 05, 2011 1:07 am, edited 1 time in total. |
Sat Mar 05, 2011 12:52 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Thanks.
In future, we should probably do one thread per ship, even though that may seem a little Spammy. That way other people who are working on this can look and see if a ship has already been worked on and more easily discuss ships if we want to debate how an individual ship should look. About the Shrimp, I put the two engines on it and think it looks pretty uber, myself. =) What do other people think of the current Shrimp engine placement? _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Mar 05, 2011 12:57 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
JeffL wrote: Thanks. In future, we should probably do one thread per ship, even though that may seem a little Spammy. That way other people who are working on this can look and see if a ship has already been worked on and more easily discuss ships if we want to debate how an individual ship should look. Sir, yes sir. JeffL wrote: About the Shrimp, I put the two engines on it and think it looks pretty uber, myself. =) What do other people think of the current Shrimp engine placement? The way it was before i touched it had the 2 engines coming out the middle of the back, which looked awful in my opinion. if you want two they should move to the wings perhaps? I'll play with it some more. _________________ Pies are yummy. |
Sat Mar 05, 2011 1:03 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Ok i took a second look and i know what you're going for with two engines there and its not as bad as i thought (or coalfurnaces made it look), but i personally prefer one engine on the end.
_________________ Pies are yummy. |
Sat Mar 05, 2011 1:08 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
About all the different wingships, since we don't have different C1 images for them, it's hard to give them different indexes now without having to fork the data files, which is a pain we want to try to avoid. So maybe for now, the wingships will have to look the same. But once we finally ditch C1, we can assign all new indexes.
Note that ships like Faranji Wingship that are different C1 graphics have different indexes here and can have their own graphics. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Mar 05, 2011 1:09 am |
|
Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Ah ok, I wasn't sure if there was a reason for it or if it just hadn't been addressed. I did notice there were new textures for the + line in the C2 files
_________________ Pies are yummy. |
Sat Mar 05, 2011 1:10 am |
|
Page 1 of 1 |
[ 14 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 2 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |