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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
This is a model of a Big Green that i made a while ago and used in a few of my own projects (http://www.starsonata.com/forum/viewtopic.php?f=4&t=40933). I modified ot for C2 use by removing some redundant triangles inside the ship's hull to reduce triangle count, as well as applying some of the textures used for the new Big Green Model.
Attachment: dsgsdg.jpg Attachment: gsdgsdg.jpg The model and texture ingame on my Agamemnon Fighter Hull. Attachment: afh.jpg You do not have the required permissions to view the files attached to this post. |
Sun Mar 06, 2011 1:02 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Pretty nice. I've got a version of the Green Battleship I made a while back too; I might see if I can tweak it for C2 use.
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Sun Mar 06, 2011 1:04 am |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Very nice model, upload the .obj file and I can give it a look over and submit it for the client.
It would be great if you could do the rest of them in the same theme, and maybe one or two more. A larger and maybe another meduim ish sized one just so we have some variety for future content. Dont worry about textures, just the models. _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Sun Mar 06, 2011 7:59 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
I don't know about anyone else, but i really want a big green model that is about twice or three times that thickness (if not a bit more). I always imagined BGs as big and fat, having them as flying paper plates seems a little silly.
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Mon Mar 07, 2011 1:18 am |
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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
Heres an .obj file of it with the main body slightly modified, it has a lot of groups in the model due to it's previous purpose required it to be so.
http://www.mediafire.com/?jidvq7z968qu6oz |
Mon Mar 07, 2011 1:55 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I've always invisioned the Green ships as such:
The Agamemnon is much like what's posted above; as a fighter is not too thick, just blocky suggesting it's heavy fighter status. As heavy fighters, the Agamemnons would have a crew of 3-5 I figure. The Big Greens and Bigger Greens are two variations on the same hull, but with some structual modifications to each to suggest how it's been increased a bit in size and function. The Green Battleship is basically a flying armored city. With only a handful roaming the universe, they are used somewhat like nomadic settlements for the mutated Mzungu that command them, flying from system to system to find resources, Mzungu ruins and pick what they can off of ships they destroy. I never imagined the GBs to be very thick along the vertical axis, just very broad with individual windows as tiny points of light to show the scale of these massive ships. Also, I made octagonal structure near the stern into a command tower. Attached is the GB model I made a while back. The bright yellow sections mark where the many rows of windows would be. I put an Agamemnon at the front end coming off of the launching platform to show approximate scale. With most ships I'd say that having a model this big compared to others would be impractical, but with there only being 2-4 (?) GBs in the universe at any given time, they would not be much of an issue to be huge. They would still be a workable number of polygons and details could come from the textures. The underside of the ship is mostly a mirror of the topside, just with no conning tower of fighter launcher. You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Mon Mar 07, 2011 2:06 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Side note: Triangles are not necessary for models to function in C2. My Spearhead is almost entirely quadrangles and it works fine for me.
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Mon Mar 07, 2011 2:08 am |
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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
This model is a version with a bridge more suitable for a heavy fighter Big Green ship, with two rounded cockpits placed on the middle of an enlarged upper rear pad, and a rounded side wings like on the top
http://www.mediafire.com/?q4r1tnxd2i4gg8z |
Mon Mar 07, 2011 2:58 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Looks cool. In future, can everyone who posts new models or modified models also include a poly count? We have to make sure we don't go too nuts with the polys because of the people who want to play on laptops, though it would be cool if we added hi-res and low-res versions at some point.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Mar 07, 2011 1:19 pm |
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Team:
Rank: Soldier Main: WarpDrive Level: 4467 Joined: Mon Dec 03, 2007 12:41 am Posts: 69 |
You do not have the required permissions to view the files attached to this post. |
Tue Mar 08, 2011 2:34 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
You want to try making it a little thicker like HAL suggested? I'd be interested to see what that looks like.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Mar 08, 2011 3:22 am |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Not having your model at hand to view but just going by that screen shot i have one suggestion to reduce poly count. Use more pieces. If you are making extra polys on a large flat space to intersect with your complicated portrusion you are better off making the portrusion intersect the flat space.
Just a helpful tip for all our modelers. And guys right now if you cant produce a high quality texture/texture map please get paired up with someone who does because models are great and all but without textures they dont do much for us. _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Tue Mar 08, 2011 8:35 am |
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Team:
Rank: Officer Main: -Death- Level: 3399 Joined: Sat Jul 24, 2010 4:11 am Posts: 303 |
Nice BG. a bit high in the polys though
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Tue Mar 08, 2011 9:25 am |
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