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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Feathers wrote: They will interlace nicely if animated properly Very nice, I like it (Y) Kanga _________________ Illegitimi Non Carborundum |
Wed Mar 16, 2011 5:42 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Make it not look like the bulk Trader and I'll like it
_________________ Stay strong, live long, and walk humbly. |
Thu Mar 17, 2011 6:13 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
trevor54 wrote: Make it not look like the bulk Trader and I'll like it Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Mar 17, 2011 6:35 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Battlecruiser23 wrote: trevor54 wrote: Make it not look like the bulk Trader and I'll like it Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V? I'm wondering the same thing. Maybe we could expand the Bulk line to include this and the bring back then C1-style Massifs. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Thu Mar 17, 2011 10:34 pm |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
C1 Massifs are horrid. Just make that model white and you're done.
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Fri Mar 18, 2011 12:44 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
shawn_mccall wrote: C1 Massifs are horrid. Just make that model white and you're done. But unused models(I think there is an old M1 model around) is money down the drain. Do I have to quote Jeff_L off his own website again? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Mar 18, 2011 1:06 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Battlecruiser23 wrote: shawn_mccall wrote: C1 Massifs are horrid. Just make that model white and you're done. But unused models(I think there is an old M1 model around) is money down the drain. Do I have to quote Jeff_L off his own website again? Shitty looking graphics that make the game unattractive so that people don't sub is much more money down the drain. _________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Fri Mar 18, 2011 1:09 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
If you quit over a graphic...you are pathetic.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Mar 18, 2011 9:53 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Well, we don't have to just make a regular-looking Massif. As I've been making models, I use my own interpretations of the C1 sprites and end up with a sort of "reimagined" version of the ships. Just look at how I interpreted the Behemoth as a seaworthy space freighter. I can think of some improvements to the Massif line that would take advantage of the 3rd dimension. I might fiddle with it here at work before my crew call, but I don't have Maya here. Just Wings3D. Maya has spoiled me to other 3D software.
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Mar 18, 2011 10:07 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I had to dig this out of my past posts, but this is how I interpreted the NCC-Bulk last year. Along with the already blatant reference in shape to Starfleet vessels, I added in a good dose of the Discovery One from 2001: A Space Odyssey. This particular model is made of primitives with boolean operations, but it should not be hard to make a version that's one solid mesh.
"To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..." You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Mar 18, 2011 10:29 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
DarthFirebert wrote: "To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..." Starship Magnetize? Klingasaurus'? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Mar 18, 2011 10:44 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Battlecruiser23 wrote: DarthFirebert wrote: "To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..." Starship Magnetize? Klingasaurus'? ... Huh?? _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Mar 18, 2011 11:07 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Massif 3 video: http://www.youtube.com/watch?v=Khha7vRhTNI&hd=1
Jey has finished the model visages and 3d animatrixes, so we can make ships out of different parts now, rather than having to necessarily have animated vertices. When we make the parts move ourselves, it's so much more robust and more CPU-efficient. For example, the Massif 3 in the video is made up of a center part without any barrels, and then references to a sub-model from the Bulk Trader which is just 1 barrel and the spoke. The animatrix attached to each sub part specifies where it is and how it rotates. Code: <VISAGE typeid="6"> <!-- complex visage --> <VISAGE typeid="2"> <!-- ship visage for the center part --> <FACEPLATE>134</FACEPLATE> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="0" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="180" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="90" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="270" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="45" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="225" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="45" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="225" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="90" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="270" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="0" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="180" rotationz="-30" /> </VISAGE> </VISAGE> _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Mar 18, 2011 12:14 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Are the engines off in the z direction there?
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Fri Mar 18, 2011 12:40 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The engine trail is not currently using the zbuffer correctly.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Mar 18, 2011 12:54 pm |
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