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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
I figured it might be a good idea to get a description of some of the new features for C2 from the testers. What do people think about the new client that is cool?
Ex. When you have no target you can tractor near by debris without targeting, scooping loot is now easy. *NOTE: NOT FOR SUGGESTIONS _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." Last edited by Feathers on Mon Mar 28, 2011 6:50 am, edited 2 times in total. |
Sun Mar 13, 2011 5:07 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
One of the more fun features to me is the ability to fully control slaves. Have them scoop coins and debris. Also you can double click them and tell them where to fly or to even dock.
_________________ Stay strong, live long, and walk humbly. |
Sun Mar 13, 2011 5:48 pm |
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Team:
Rank: Main: gogamish Level: 2849 Joined: Fri Sep 05, 2008 5:53 am Posts: 116 |
really? That sounds like tons of fun!
What I would like to see is that the orders menu is refined. What I mean is that instead of having a list of adjacent galaxies to order the salve to warp there, you get a diagram of the uni map, and you can choose a path for the slave using the diagram. To clarify, it would be sort of like autopilot for slaves. You say go from current location to gal A, and then the autopilot picks the fastest route, but you could also make changes. |
Mon Mar 14, 2011 9:34 am |
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Team:
Rank: Officer Main: RoflWaffle Level: 3909 Joined: Wed Aug 11, 2010 9:06 pm Posts: 779 |
slumber wrote: really? That sounds like tons of fun! What I would like to see is that the orders menu is refined. What I mean is that instead of having a list of adjacent galaxies to order the salve to warp there, you get a diagram of the uni map, and you can choose a path for the slave using the diagram. To clarify, it would be sort of like autopilot for slaves. You say go from current location to gal A, and then the autopilot picks the fastest route, but you could also make changes. This is for testers, about things that are already in, not suggestions for things to be put in. _________________ I am the original Mikkel. Nothing I say on the forums is to be reflected upon the ingame Mikkel, as I no longer own that character. |
Tue Mar 15, 2011 12:15 am |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
It's 3D!!!!!!!!!!!111!11!!!1 All joking aside, I for one LOVE the fact that I can put a name to a face for missions. I can see what these alien races look like and I can see who I'm talking to. Very awesome. Engrosses you in the atmosphere of the game more. <3 Also, right clicking on a warp and jumping through it, same with docking. Less button mashing to do simpler tasks. Very cool. _________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Wed Mar 16, 2011 6:04 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Super awesome flexible GUI.
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Mar 17, 2011 12:46 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
The ability to zoom in and out, and to change the camera angle is pretty fun.
_________________ Stay strong, live long, and walk humbly. |
Mon Mar 21, 2011 11:28 am |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
trevor54 wrote: The ability to zoom in and out, and to change the camera angle is pretty fun. I'm jealous. _________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Sun Mar 27, 2011 5:33 pm |
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Team:
Rank: Officer Main: jasonr Level: 1754 Joined: Sun Feb 22, 2009 4:47 pm Posts: 180 Location: Florida |
Lolwut? wrote: trevor54 wrote: The ability to zoom in and out, and to change the camera angle is pretty fun. I'm jealous. So is everyone else who actually gives a damn to read about C2 and doesn't have a key, lol. _________________ Deathreus wrote: (---_deathreus_---)i go to counciling because my menter i had was a child molester (---_deathreus_---)and everywhere i go i ge tpicked on (---_deathreus_---)i saw how good u are so i made msot my alts sd |
Sun Mar 27, 2011 8:50 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
jasonru wrote: So is everyone else who actually gives a damn to read about C2 and doesn't have a key, lol. A key won't do you anything without a client. XD I like the top bar, you can tell what you got equipped, like sometimes in C1 in PvP or doings I'm like "Why the fuck aint my tractors working" then I realised I hit the wrong key and I unequipped my HW instead of equipping my UL. On C2 I can just see that. I can also see how many missiles I have out at once at the top of the screen. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Mon Mar 28, 2011 2:03 am |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
it would be good if there was a change in the tractor mechanics so that the game counts how many times you press a key, so that lag doesnt occasionally cause your tractors to not work or stay on too long
the current system can drain 200k elec with one lagspike |
Mon Mar 28, 2011 5:40 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
landswimmer wrote: it would be good if there was a change in the tractor mechanics so that the game counts how many times you press a key, so that lag doesnt occasionally cause your tractors to not work or stay on too long the current system can drain 200k elec with one lagspike While we're on tractors, while I love the very 1930s look of the ringaling-beam things, I feel that even as they expand to fit around larger ships, the rings should not become any thicker, just become larger in diameter. Right now the rings look a bit low on detail when they expand to fit something as large as an EFDN or the Emperor's ship in the Serengeti. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Tue Mar 29, 2011 2:08 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
DarthFirebert wrote: landswimmer wrote: it would be good if there was a change in the tractor mechanics so that the game counts how many times you press a key, so that lag doesnt occasionally cause your tractors to not work or stay on too long the current system can drain 200k elec with one lagspike While we're on tractors, while I love the very 1930s look of the ringaling-beam things, I feel that even as they expand to fit around larger ships, the rings should not become any thicker, just become larger in diameter. Right now the rings look a bit low on detail when they expand to fit something as large as an EFDN or the Emperor's ship in the Serengeti. The rings should also move in the other direction when using a push tractor. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Tue Mar 29, 2011 2:24 am |
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