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Post Re: C2 server & client update May 24
I still don't understand it Jeff...

Weapons need to be charged(like PWI?), they have a cool down?

Write a long, simple but detailed explanaion gor us dumbshits :P

Time Warp

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Tue May 24, 2011 4:52 pm
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Post Re: C2 server & client update May 24
Gamepro08 wrote:
That, and calculations the effectiveness of various things is getting much tougher because the changing in levels is so smooth.


Continuous is typically easier to solve than discrete, and I have always made the assumption of continuity anyway in my calculations.

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Tue May 24, 2011 5:17 pm
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Post Re: C2 server & client update May 24
the weapons still use the same ammount of energy. over a period of time there is no difference (bank zerker still have a point in life).

only difference is, instead of using 2000 energy in one shot. then wait 0.5sec before letting you fire again. it will fire. then charge at 4000 e/s for 0.5sec then let you fire again.

yes, it will allow you to put a wep that use ton of energy on a crappy energy... but then, the wep will fire like once / minute lol .

how many times did you have the problem that your t20 energy didn't have enough energy bank to fire your t20 guns once ?

if your setup couldn't regen your weps before. it wont be able to regen it on c2 either. nothing changed on that side. SD that could power their weps forever right now, still can with capacitance.

zerkers that use bank to power them self, still can in the same fashion (unless you can find me a setup with enough regen to fire at the same dps, and then ill show you that setup working without the capacitance code).

I can't think of any energy with enough regen to power powerful guns at high rof, that doesn't also have enough bank to shoot them once or twice before charging ! :P.


tldr;

nothing changed as far as game play is concerned, except that your energy bar will move smoother when you fire.
you press space, the weapon shoot. you press e the selected weapon change. the total energy used will still be exactly the same, and the rate at which it use it is also identical.

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Tue May 24, 2011 5:21 pm
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Post Re: C2 server & client update May 24
I'm not sure I'm getting that explanation.
So basically the weapons use double the elec?
So with my PSS using ~500 elec to fire every 2 seconds now, it'll take 1000 to fire every 2 seconds and do the same DPS?
Clarify that for me, please, or am I right?

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Tue May 24, 2011 5:28 pm
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Post Re: C2 server & client update May 24
uh ? the energy is identical. in my example, i was using a hypothetical weapon that currently use 2000 energy / shot and fire at 0.5sec recoil

so 4000energy per secon for 0.5 sec = 4000 / 2 = 2000 energy used to fire every 0.5 second.

the energy used per second is not the current energy you see on the wep. but based on the energy/recoil (both are affected by your rof moddifier, tempering etc).

so for your pss. if its ~500 energy with 2sec recoil. then it would use ~250 energy / second for 2 second when you fire.

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Tue May 24, 2011 5:42 pm
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Post Re: C2 server & client update May 24
L0L, weapons won't take any instantaneous energy to fire. That's where you are getting it wrong.

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Tue May 24, 2011 5:51 pm
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Post Re: C2 server & client update May 24
Ok, skimmed through the posts, kinda realizing I'm soooo not hardcore about calculating things. More of a fly-by-the-seat-of-my-pants type of player I suppose. "This weapon does this damage, what if I combine with this bank? It shoots still? Good enough." *Kills a flock of zebus*

Btw, there was a friggin' huge flock of zebus in Briggands.

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Tue May 24, 2011 6:05 pm
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Post Re: C2 server & client update May 24
Giga Yallow+elec/rof augs= consistent V2's without worrying about bank?

instead of worrying about higher bank energies with less regen or using an energy cap now you can slap a shield cap on instead for more consistent dps.

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Tue May 24, 2011 6:43 pm
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Post Re: C2 server & client update May 24
anilv wrote:
L0L, weapons won't take any instantaneous energy to fire. That's where you are getting it wrong.

:oops: Thanks Enkelin and Jey, that makes ALOT more sense now.

I don't think that was very obvious in the original post, why not just say, "Weapons don't use energy upon firing, rather charge between shots." Ah well, thanks for the help.
/me un- ragequits

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Tue May 24, 2011 6:43 pm
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Post Re: C2 server & client update May 24
Here's a short video demonstration: http://www.youtube.com/watch?v=MShmaloo ... tu.be&hd=1

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Tue May 24, 2011 6:57 pm
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Post Re: C2 server & client update May 24
JeffL wrote:
Here's a short video demonstration: http://www.youtube.com/watch?v=MShmaloo ... tu.be&hd=1

Is it sad that the only thing I noticed were the pretty nebulas? ><

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Tue May 24, 2011 7:04 pm
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Post Re: C2 server & client update May 24
Well, they are pretty.

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Tue May 24, 2011 7:20 pm
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Post Re: C2 server & client update May 24
I have yet to see a nebula. Just flocks of zebus... so many, many zebus...





:shock:

Post-video Edit. Pretty Nebula was Pretty. If ever you have the ability to program it, you should totaly make some nebulas that are on the playing field and not just backdrops; you could program it so that ships and planets/moons would leave wakes!

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Tue May 24, 2011 7:49 pm
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Post Re: C2 server & client update May 24
That nebula is in the playing field, I'm just sitting south of it so you can see my ship better. Don't think we can leave wakes in it, though.

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Tue May 24, 2011 9:57 pm
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Post Re: C2 server & client update May 24
How will limited elec be assigned? If I just PWI'd, then started firing my weapon, will they each get 1/2 of my regen? Will they each regen at (as an example) 30% regular speed, even though the PWI is drawing more elec? Do certain items have higher priority than others? I know if PWI drains elec I need for weapons/drones/fighters/ect, I'll be rather annoyed.

EDIT: Sorry, that may not be very clear. If I have an energy regenning 200/second, a weapon requesting 500 elec/second, and a warper requesting 2000 elec/second, what item gets how much elec?

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Tue May 24, 2011 10:08 pm
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