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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I still don't understand it Jeff...
Weapons need to be charged(like PWI?), they have a cool down? Write a long, simple but detailed explanaion gor us dumbshits Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Tue May 24, 2011 4:52 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Gamepro08 wrote: That, and calculations the effectiveness of various things is getting much tougher because the changing in levels is so smooth. Continuous is typically easier to solve than discrete, and I have always made the assumption of continuity anyway in my calculations. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue May 24, 2011 5:17 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the weapons still use the same ammount of energy. over a period of time there is no difference (bank zerker still have a point in life).
only difference is, instead of using 2000 energy in one shot. then wait 0.5sec before letting you fire again. it will fire. then charge at 4000 e/s for 0.5sec then let you fire again. yes, it will allow you to put a wep that use ton of energy on a crappy energy... but then, the wep will fire like once / minute lol . how many times did you have the problem that your t20 energy didn't have enough energy bank to fire your t20 guns once ? if your setup couldn't regen your weps before. it wont be able to regen it on c2 either. nothing changed on that side. SD that could power their weps forever right now, still can with capacitance. zerkers that use bank to power them self, still can in the same fashion (unless you can find me a setup with enough regen to fire at the same dps, and then ill show you that setup working without the capacitance code). I can't think of any energy with enough regen to power powerful guns at high rof, that doesn't also have enough bank to shoot them once or twice before charging ! . tldr; nothing changed as far as game play is concerned, except that your energy bar will move smoother when you fire. you press space, the weapon shoot. you press e the selected weapon change. the total energy used will still be exactly the same, and the rate at which it use it is also identical. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 24, 2011 5:21 pm |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
I'm not sure I'm getting that explanation.
So basically the weapons use double the elec? So with my PSS using ~500 elec to fire every 2 seconds now, it'll take 1000 to fire every 2 seconds and do the same DPS? Clarify that for me, please, or am I right? _________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Tue May 24, 2011 5:28 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
uh ? the energy is identical. in my example, i was using a hypothetical weapon that currently use 2000 energy / shot and fire at 0.5sec recoil
so 4000energy per secon for 0.5 sec = 4000 / 2 = 2000 energy used to fire every 0.5 second. the energy used per second is not the current energy you see on the wep. but based on the energy/recoil (both are affected by your rof moddifier, tempering etc). so for your pss. if its ~500 energy with 2sec recoil. then it would use ~250 energy / second for 2 second when you fire. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 24, 2011 5:42 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
L0L, weapons won't take any instantaneous energy to fire. That's where you are getting it wrong.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue May 24, 2011 5:51 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Ok, skimmed through the posts, kinda realizing I'm soooo not hardcore about calculating things. More of a fly-by-the-seat-of-my-pants type of player I suppose. "This weapon does this damage, what if I combine with this bank? It shoots still? Good enough." *Kills a flock of zebus*
Btw, there was a friggin' huge flock of zebus in Briggands. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Tue May 24, 2011 6:05 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
Giga Yallow+elec/rof augs= consistent V2's without worrying about bank?
instead of worrying about higher bank energies with less regen or using an energy cap now you can slap a shield cap on instead for more consistent dps. _________________ |
Tue May 24, 2011 6:43 pm |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
anilv wrote: L0L, weapons won't take any instantaneous energy to fire. That's where you are getting it wrong. Thanks Enkelin and Jey, that makes ALOT more sense now. I don't think that was very obvious in the original post, why not just say, "Weapons don't use energy upon firing, rather charge between shots." Ah well, thanks for the help. /me un- ragequits _________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Tue May 24, 2011 6:43 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Here's a short video demonstration: http://www.youtube.com/watch?v=MShmaloo ... tu.be&hd=1
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue May 24, 2011 6:57 pm |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
JeffL wrote: Here's a short video demonstration: http://www.youtube.com/watch?v=MShmaloo ... tu.be&hd=1 Is it sad that the only thing I noticed were the pretty nebulas? >< _________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Tue May 24, 2011 7:04 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Well, they are pretty.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue May 24, 2011 7:20 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I have yet to see a nebula. Just flocks of zebus... so many, many zebus...
Post-video Edit. Pretty Nebula was Pretty. If ever you have the ability to program it, you should totaly make some nebulas that are on the playing field and not just backdrops; you could program it so that ships and planets/moons would leave wakes! _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Tue May 24, 2011 7:49 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
That nebula is in the playing field, I'm just sitting south of it so you can see my ship better. Don't think we can leave wakes in it, though.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue May 24, 2011 9:57 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
How will limited elec be assigned? If I just PWI'd, then started firing my weapon, will they each get 1/2 of my regen? Will they each regen at (as an example) 30% regular speed, even though the PWI is drawing more elec? Do certain items have higher priority than others? I know if PWI drains elec I need for weapons/drones/fighters/ect, I'll be rather annoyed.
EDIT: Sorry, that may not be very clear. If I have an energy regenning 200/second, a weapon requesting 500 elec/second, and a warper requesting 2000 elec/second, what item gets how much elec? _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Tue May 24, 2011 10:08 pm |
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