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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
Since i got so many questions, i thought i put a Guide on here so you all can look up hwo to use my latest Version
Edit:URL http://i691.photobucket.com/albums/vv276/TheKC/ForPublic/TheCalcV727_Tutorial.png Last edited by TheKC on Sun Apr 24, 2011 9:07 pm, edited 6 times in total. |
Sun Apr 24, 2011 7:52 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Could you post a link to the actual calculator?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Apr 24, 2011 8:11 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
atm i need someon to confirm if the freacking link for the quide works.. i had to switch language settings etc and am unsure if it works at all.
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Sun Apr 24, 2011 8:12 pm |
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Team:
Rank: Main: Keep the Money Level: 1874 Joined: Mon Jul 16, 2007 8:39 am Posts: 223 |
link works
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Sun Apr 24, 2011 10:45 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
KC is mine!
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Tue Apr 26, 2011 1:17 am |
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Main: -atiii-
Level: 2708 Joined: Sun Feb 06, 2011 3:34 pm Posts: 48 Location: Budapest, Hungary |
_________________ Lolwut? wrote: A huge effort by the player known as Atii, he has finally created the calculator we've all been searching for. With its innovative feature... Don't talk or quit, just do your job, play and fuck, forever. |
Sat Jun 18, 2011 11:00 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
Dark wrote: I fucking love you, that is awesome! _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sat Jun 18, 2011 11:30 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
thats amazing tyvm
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Sat Jun 18, 2011 11:44 am |
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Team:
Rank: Main: L0L Level: 1061 Joined: Thu Sep 23, 2010 5:42 pm Posts: 1819 Location: Somewhere in your house. Winning. |
_________________ newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L. |
Sat Jun 18, 2011 1:01 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Dark wrote: Really nice. Here are some important things that need work. 1. Bonuses having to do with critical hits are not implemented. 2. Inbuilt elec on AWC and Panther are incorrect. 3. Inbuilt mods should be part of individual gear stats (maybe put them in a collapsible field to reduce clutter but keep it customizable.) 4. Lagrange control skills are not implemented. 5. Calculation of bonus from modded items could be streamlined (don't make the user do all the work!) 6. RoF cap of 10/s must be respected. 7. Burst and sustained DPS should both be listed, with burst duration calculated as well. 8. Thrust, turning, and tracking multipliers are not implemented. 9. Bonuses having to do with transference weapons are not implemented (and the Shield Monkey class seems to be missing these bonuses as well.) I understand that this is a work in progress. Best of luck ironing out the final details, and much respect for publishing. Feel free to consult me on any of the above matters, of course. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jun 18, 2011 2:57 pm |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
anilv wrote: Tell meh the real inbuilt elec on those too, I uploaded wiki stats |
Sat Jun 18, 2011 3:25 pm |
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Main: -atiii-
Level: 2708 Joined: Sun Feb 06, 2011 3:34 pm Posts: 48 Location: Budapest, Hungary |
I made that calc under 3 days and i hadn't got more time to continue it, because i have exams next week...
My priority will be to fix the worst problems if you find some, then sniper analisys, critical hits, RoF cap, and supportable DPS until a find a way to implement more weapons and shit about mods. if there is a problem with the database, that wasn't me:P since any1 can add new stuff _________________ Lolwut? wrote: A huge effort by the player known as Atii, he has finally created the calculator we've all been searching for. With its innovative feature... Don't talk or quit, just do your job, play and fuck, forever. |
Sat Jun 18, 2011 4:05 pm |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4289 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
(small bug: Basil Mega Sheath does not add it's +15% damage)
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sun Jun 19, 2011 7:56 am |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
not a bug theres a aextra page for inbuild mods
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Sun Jun 19, 2011 8:49 am |
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Main: -atiii-
Level: 2708 Joined: Sun Feb 06, 2011 3:34 pm Posts: 48 Location: Budapest, Hungary |
I decided to remake the whole. What do you think about this Theme: http://softshock.comeze.com/v2/
_________________ Lolwut? wrote: A huge effort by the player known as Atii, he has finally created the calculator we've all been searching for. With its innovative feature... Don't talk or quit, just do your job, play and fuck, forever. |
Mon Jun 20, 2011 7:58 am |
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