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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
.. so what u think of it?
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Thu Jun 23, 2011 2:33 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
There's already a white border for owned galaxies--don't you think that's enough?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 23, 2011 3:57 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
I think he is saying the team flag would be on the galaxy map for owned galaxies... so you know what team owns the galaxy.
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Thu Jun 23, 2011 3:59 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
HAL wrote: I think he is saying the team flag would be on the galaxy map for owned galaxies... so you know what team owns the galaxy. exactly that, and it should be kinda like its own layer.. you know how the galaxy pic and the name at some zooms differ from each other so they are more readable.. the same should work, even better, with team flags. At hihg zoom it is a part of the galaxy in a corner somewhere, on low zoom it should .. i guess a player choice for this would be best.. to give superiorty towards the gal pic/ the flag. I would prefer for example to see name of the gal including team flag in certain occations for longer flights |
Thu Jun 23, 2011 4:04 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Ahh I see. I think there should be an optional overlay to see whose territory is whose, but it might be too cluttered otherwise. Is this possible in C2?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 23, 2011 4:04 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
anilv wrote: Ahh I see. I think there should be an optional overlay to see whose territory is whose, but it might be too cluttered otherwise. Is this possible in C2? im convinced it would work evne in C1, in c2 it would be a bit more of a challange but the minimap is way bigger there, therefore i expect a better result then it would be feasable in C1. |
Thu Jun 23, 2011 4:07 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I guess it's true that layers and things were put in long after the mini map was there, so it's possible to reprogram that bit of C1. The question is if anyone can be bothered to...
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 23, 2011 4:08 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
_________________ Stay strong, live long, and walk humbly. |
Thu Jun 23, 2011 4:09 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
trevor54 wrote: yeah exactly like that only with the flags ona different layer, so the zoom adjusts/ makes sure you see them at a mroe appropriate lvl. Way more tricky i bet, but since the gals etc are fixed to a certian point it should be able to make it work |
Thu Jun 23, 2011 4:13 pm |
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Main: ThisIsKalrizian
Level: 0 Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington |
trevor54 wrote: this is awesome need this ingame _________________ |
Thu Jun 23, 2011 4:35 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
well due to how owning works you can enchnce it by drawing boarders.
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Thu Jun 23, 2011 4:38 pm |
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Team:
Rank: Director Main: FracOMac Level: 3369 Joined: Wed Mar 23, 2005 12:50 am Posts: 391 Location: Boulder, CO |
TheKC wrote: well due to how owning works you can enchnce it by drawing boarders. If you check the "Territory" box on the left on my map you get territory borders drawn out Its just a little slow to draw, which is why its off by default (but its good for getting an overall view) _________________ |
Thu Jun 23, 2011 4:50 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
FracOMac wrote: TheKC wrote: well due to how owning works you can enchnce it by drawing boarders. If you check the "Territory" box on the left on my map you get territory borders drawn out Its just a little slow to draw, which is why its off by default (but its good for getting an overall view) ROFL man thats what i call fast implementation ;D |
Thu Jun 23, 2011 4:55 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
It's been implemented for 2-3 unis, KC
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 23, 2011 4:56 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
anilv wrote: It's been implemented for 2-3 unis, KC during one of my quit phases i bet |
Thu Jun 23, 2011 5:01 pm |
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