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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
So if you use 2 types of gear and 2 types of gear glue, you switch the gear thats higher tech and forget to get high tech gear glue and if you wanna undock it says something simmilar to the shield thing "Are you sure you wanna leave the base without the required gear glue level, your equipment is at risk".
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Mon Jul 11, 2011 12:42 pm |
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Team:
Rank: Officer Main: supermonkey456 Level: 4933 Joined: Sat Apr 18, 2009 4:59 pm Posts: 201 |
/signed, and also, i think itd be helpful if like you have slaves and when u hit status report, it just tells u the type of GG, itd be great if it listed the quantity as well
_________________ Kilaua wrote: that's so smexy!! Yugioh wrote: if by smexy you mean it looks like a squirrel run over by a car, sure. |
Mon Jul 11, 2011 12:51 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
supermonkey456 wrote: /signed, and also, i think itd be helpful if like you have slaves and when u hit status report, it just tells u the type of GG, itd be great if it listed the quantity as well You can open slaves inventories already and unequip and equip different panels and diffusers _________________ Never™ |
Mon Jul 11, 2011 1:49 pm |
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Team:
Rank: Officer Main: supermonkey456 Level: 4933 Joined: Sat Apr 18, 2009 4:59 pm Posts: 201 |
itd be great for say wenn ur pvping and u need to see if u have enough gg to keep pvping or not
_________________ Kilaua wrote: that's so smexy!! Yugioh wrote: if by smexy you mean it looks like a squirrel run over by a car, sure. |
Mon Jul 11, 2011 2:07 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Hopefully we're going to get rid of GG.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Jul 11, 2011 3:15 pm |
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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
JeffL wrote: Hopefully we're going to get rid of GG. O.o? |
Mon Jul 11, 2011 4:14 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Bacchus wrote: JeffL wrote: Hopefully we're going to get rid of GG. O.o? The GG system is stupid. For a high level, losing one GG doesn't do anything to your wallet, for 50m is extremely cheap for holding all your stuff in. In fact, the only way(barring fucking hackers) to actually lose gear is to forget you don't have GG. But to a lowbie(not an alt), GG is very expensive because of the new person not having the best gear to stay alive in a "hostile" universe. JeffL, from the last messages about it, wants to add a repair system(like World of Warcraft), and get rid of GG altogether. In essence, all your items have 100(%) hitpoints. When you die, a fraction of the 100(%) is taken off. If it reaches 0, it either is destroyed or just stops working(NB stuff). To get the number up, you must repair it at a repair-station-y-thing, which costs money. The more valuable the item(I assume, probably tech based) the more it costs to repair. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jul 11, 2011 5:30 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Getting rid of Gear Glue eh? As a somewhat-more-than-casual / not-really-hardcore player, this sounds great to me and a repair system sounds even better!.
To toss an idea out there: Maybe standard repairs could be done at AI stations, but you might could build a repair bay in player bases for more specific work? Or maybe higher levels could have access to a BP to build said repair bay? It's an idea. Unless all bases have repair bays by default, then meh. Actually, all bases having repair bays sounds like a bad idea, just AI stations and high-level player bases for use by teams in strategic locaitons. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Mon Jul 11, 2011 6:05 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
In the same vein, stasis gens should be built into control bots or there should at least be blueprints that allow you to combine the two. Anything that cuts down on the chance for critical loss due to minor oversight would be an improvement in this game. As it is, I don't dare leave team space after a few beers.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jul 12, 2011 2:34 am |
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Dev Team
Main: SuperCow
Level: 25 Joined: Wed Jul 07, 2010 3:00 pm Posts: 357 |
anilv wrote: In the same vein, stasis gens should be built into control bots or there should at least be blueprints that allow you to combine the two. Something along those lines is already planned. |
Tue Jul 12, 2011 8:46 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Precursor wrote: anilv wrote: In the same vein, stasis gens should be built into control bots or there should at least be blueprints that allow you to combine the two. Something along those lines is already planned. They are gonna get rid of GG and replace everything with "neuro-bound" items which can be chosen by the player. So loot will be instant dropped to pirates camping out side DG's etc.. Unless of course you neuro-bound everything you scoop. Unless the idea has changed at tall? _________________ Fibre broadband in my brainzz! |
Thu Jul 14, 2011 1:50 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Markoz wrote: Precursor wrote: anilv wrote: In the same vein, stasis gens should be built into control bots or there should at least be blueprints that allow you to combine the two. Something along those lines is already planned. They are gonna get rid of GG and replace everything with "neuro-bound" items which can be chosen by the player. So loot will be instant dropped to pirates camping out side DG's etc.. Unless of course you neuro-bound everything you scoop. Unless the idea has changed at tall? Fairly sure Jeff decided to move away from this idea; at least I hope I was able to convince him to... _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jul 14, 2011 1:51 pm |
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