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Post Gold Digger
crackaman wrote:
andezrhode2b wrote:
cant have fuel costing 1m per minute


Hmm....


Hehe.

Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.

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Tue Aug 09, 2011 11:47 pm
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Post Re: Gold Digger
crackaman wrote:
crackaman wrote:
andezrhode2b wrote:
cant have fuel costing 1m per minute


Hmm....


Hehe.

Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.

i can see everyone thinking...boy, i cant wait to sell some modded energies to SP.


Tue Aug 09, 2011 11:53 pm
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Post Re: Gold Digger
crackaman wrote:
crackaman wrote:
andezrhode2b wrote:
cant have fuel costing 1m per minute


Hmm....


Hehe.

Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.

Bloody genius.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Wed Aug 10, 2011 12:03 am
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Post Re: Gold Digger
Sounds like an interesting idea.

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Wed Aug 10, 2011 6:46 am
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Post Re: Gold Digger
I like

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Wed Aug 10, 2011 7:00 am
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Post Re: Gold Digger
that doesn't make sense!


Wed Aug 10, 2011 7:16 am
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Post Re: Gold Digger
kilua wrote:
that doesn't make sense!

your [insert here]!

It makes perfect sense. Dwarves in a hamster wheel the farther they run the more you pay them. Magnets+induced current+energy storage+science=OMG the wires are melting! Heh, Dwarves after credits, hamsterwheels, fun times.

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Wed Aug 10, 2011 3:55 pm
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Post Re: Gold Digger
I'm digging up this idea because I want to resuggest it.

crackaman wrote:

Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.


Wed Oct 05, 2011 8:49 pm
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Post Re: Gold Digger
/signed


Wed Oct 05, 2011 8:51 pm
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Post Re: Gold Digger
His Castle got deleted!

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Wed Oct 05, 2011 8:51 pm
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Post Re: Gold Digger
Let's make an energy that runs off time!

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Wed Oct 05, 2011 9:31 pm
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Post Re: Gold Digger
Earthforce Wireless Fusion

Automatically sends credits to earthforce command for a wireless stream of energy. Pay your energy bill!


Thu Oct 06, 2011 9:14 pm
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Post Re: Gold Digger
Hah. One regen costs one cred. How fast can you shove coins into the slot?

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Fri Oct 07, 2011 11:30 am
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Post Re: Gold Digger
Lol I want an energy that you can change the regen by pouring more money into it!

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Fri Oct 07, 2011 11:57 am
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Post Re: Gold Digger
What would be cool about energies, is overload them.. like... i have a crystal pulsation and it has 516ish regen,, i can click on an option to overload it
"2x-3x more fuel usage" to get 5-10% more regen....


Fri Oct 07, 2011 12:07 pm
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