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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Whichever ones Bad at Games uses in The Colosseum give a permanent spinning grem. Relogging and docking do nothing.
_________________ Lemon/Meo |
Fri Aug 26, 2011 10:47 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
It stops...like 7minutes later.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Aug 26, 2011 10:50 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I just shut down client and reopen and it goes away.
_________________ Lemon/Meo |
Fri Aug 26, 2011 10:56 pm |
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Joined: Wed Jun 15, 2011 5:32 am Posts: 54 |
thats not a bug thats a feature
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Sat Aug 27, 2011 12:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Does popping a tweak fix it? Sounds like the bug with Nate's mags.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Aug 27, 2011 2:21 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Seer fails so hard the administrative team decided they need a weapon which requires the opponent to close their client to give them an edge.
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Sat Aug 27, 2011 3:23 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
shawn_mccall wrote: Seer fails so hard the administrative team decided they need a weapon which requires the opponent to close their client to give them an edge. You should see BaG in colo then. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Aug 27, 2011 8:55 am |
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Main: Bad at Games
Level: 4250 Joined: Sat Feb 06, 2010 10:48 pm Posts: 269 Location: Behind you |
Depresser wrote: thats not a bug thats a feature This guy. _________________ anilv wrote: Antilzah wrote: But Scyron also said Bad at Games class is pretty good at group content. We can code an exception for BaG. I'll let Jey know. |
Sat Aug 27, 2011 9:04 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Quote: <Jey> find me a way to reproduce it without the ai (so that we can eliminate the exact cause). like mcing 2 char and firing on myself with alby wep or whatnot I think it's the same thing as Albatross' weapons, Jey said that. More information? _________________ "What you mean you killed him cha cha cha?!" Support |
Mon Aug 29, 2011 3:36 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
It's not the weapon that's bugged, it's gremming that's bugged. The mine gives a specific grem time, and trust me, it's much less than a minute.
I get the same problem when PvBing, char (specifically SD) gets a perma spin and i have to relog. _________________ All your base are belong to us. (They set us up the bomb!) |
Sat Sep 17, 2011 5:34 pm |
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