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Post Aug Decompressers
Money + Sup Aug = 2 Exc. Aug

Money + Exc. Aug = 2 Good Aug

Money + Good Aug = 2 Std. Aug

/Discuss.

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Fri Sep 16, 2011 2:11 am
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Post Re: Aug Decompressers
Only if they would be available at acropolis ai base coz dg loot tables are full of shit anyway.

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Fri Sep 16, 2011 3:12 am
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Post Re: Aug Decompressers
syberian wrote:
Only if they would be available at acropolis ai base coz dg loot tables are full of shit anyway.

/signed

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Fri Sep 16, 2011 3:13 am
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Post Re: Aug Decompressers
syberian wrote:
Only if they would be available at acropolis ai base coz dg loot tables are full of shit anyway.


I was thinking make them like Condensers are now and drop randomly from all AI.

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Neba wrote:
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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Fri Sep 16, 2011 4:04 am
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Post Re: Aug Decompressers
This idea been suggested so many times in many different forms. It was never accepted I forgot why though.

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Fri Sep 16, 2011 11:27 am
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Post Re: Aug Decompressers
I believe the line of thought is that is would flood the market, which is just dumb as it would also remove Sups.

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Fri Sep 16, 2011 12:21 pm
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Post Re: Aug Decompressers
Chaosking3 wrote:
I believe the line of thought is that is would flood the market, which is just dumb as it would also remove Sups.


My thoughts exactly. The idea wsas born out of the fact that a Std. Cap. Augmenter can be sold for more than a Sup. Cap. In my opinion that should never happen, so with this system in place it couldn't as 1 Sup. = ~8 Std. Though the conversion wouldn't be a direct 1:8 as the BPs would also cost money. So, let's say 1:5.

Stds. would also retain value(just not more than Sups.) as they are required in mass and therefore a bit harder to come by, as well as the tendency of many players to avoid building.

Personally though, I find the most appealing aspect of this would be to stimulate the market on higher tech augs as currently I seldom ever see people buying Sups., but instead see them buying Minor-Std.

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Fri Sep 16, 2011 1:05 pm
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Post Re: Aug Decompressers
I'd prefer 1 Sup= 1 Exe and so on down the line. there should be SOME loss in augmenters to counter-act markets.

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Fri Sep 16, 2011 6:28 pm
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Post Re: Aug Decompressers
Why not 2 sup = 3 exc? Imo, one for one is a bit harsh.

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Last edited by Visorak on Sat Sep 17, 2011 4:39 pm, edited 1 time in total.

Fri Sep 16, 2011 7:06 pm
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Post Re: Aug Decompressers
Why does there need to be loss? The loss is in the creds.

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Fri Sep 16, 2011 9:12 pm
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Post Re: Aug Decompressers
Make it require shrinkioum commod stuff

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Sat Sep 17, 2011 3:36 am
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Post Re: Aug Decompressers
I am still lost, why not just creds? :lol:

We can convert 2 and creds into a higher level so why can we not convert 1 and creds into 2 lower level? Nothing is being gained and credits are lost.

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Sat Sep 17, 2011 9:46 am
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Post Re: Aug Decompressers
We might as well just have 1 type of aug drop instead of the 6 we have now if this were to go in.

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Sat Sep 17, 2011 2:52 pm
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Post Re: Aug Decompressers
I'd much rather just have the ability to camp certain types of AI for the various kinds of augs instead. Nothing more exaggerated than the elevated frequency of hostile+damage in Copper, for example.

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Sat Sep 17, 2011 2:54 pm
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Post Re: Aug Decompressers
Enkelin's suggestion makes more sense.

You should be able to go kill a certain type of AI and get a few of the aug you want each time you clear a DG of it for example.

A decent source of pre-exc. capacity augs would be nice

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Sat Sep 17, 2011 3:35 pm
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