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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
First off, im not including Thatches in this post as they can be used by all classes equally as well and not including Sing Sphere's either because they are out of most peoples reach. Not only this, but this is mainly focused on haulers with an engine.
Now, i believe the recon focus and combat focus classes should receive their own base building ship just like how fleet focus has the MIII and support focus has the DF. It is not such a problem to me as i own all classes, but this is quite a big issue for those who say..only have a SD. It is quite unfair that they are not able to haul gear like the rest of us simply because they are the wrong class. What i propose are two new ships. A HF hauler which will have around 30-35k hull once augs are equipped for Snipers and Zerkers. A LF hauler locked to Seer which will again give 30-35k hull. A LF hauler locked to SD which has drastically decreased speed compared to the other two, but will again give 30-35k hull. I would rather see the SD hauler to be given less speed then a reduction in hull as that would mean they wouldnt fit the larger pieces. !!!!! _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Mon Sep 26, 2011 7:25 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
This is a big no for me. I would explain but need to go to school and you know why!
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Sep 26, 2011 7:29 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
No! Some classes are better at some things than others.
It's like saying we should give SD's an energy transference because some people only have one char and they're in the wrong class to support others. No! Also, DF isn't a support focus thing. Ass Behe is. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Mon Sep 26, 2011 7:47 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Energy transference is not something a SD should do. Base building is something everyone should do. Your example is crap
This is one of those thing's where if implemented, noone gets an advantage in pvp/bvb/pvai over anyone else. It is simply a time saver and will remove alot of headaches for those of us not fortunate enough to own every single class. _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] Last edited by zhuang281 on Mon Sep 26, 2011 8:03 am, edited 1 time in total. |
Mon Sep 26, 2011 7:56 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
zhuang281 wrote: Energy transference is not something a SD should do. Base building is something everyone should do. Your example is crap This is one of those thing's where if implemented, noone gets an advantage in pvp/bvb/pvai over anyone else. It is simply a time saver and will remove alot of headaches for those of us not fortunate enough to own every single class. http://wiki.starsonata.com/index.php/Engineer_Class Quote: +.5% tweaking to augmenters, slaves, stations, and neurotweaks _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Mon Sep 26, 2011 8:00 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
playerboy345 wrote: zhuang281 wrote: Energy transference is not something a SD should do. Base building is something everyone should do. Your example is crap This is one of those thing's where if implemented, noone gets an advantage in pvp/bvb/pvai over anyone else. It is simply a time saver and will remove alot of headaches for those of us not fortunate enough to own every single class. http://wiki.starsonata.com/index.php/Engineer_Class Quote: +.5% tweaking to augmenters, slaves, stations, and neurotweaks Do people even think before they post? Did you perhaps only read the highlighted sentence then decide to type the first thing that came out of your anus? How does implementing SHIPS have anything to do with tweaking for STATIONS. This is starting to move onto how some classes gain bonuses over others in pvb/pvp/pvai, ie SD's are the fastest. This however, is not the point of this thread. _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Mon Sep 26, 2011 8:04 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
zhuang281 wrote: Did you perhaps only read the highlighted sentence then decide to type the first thing that came out of your anus? yes _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Mon Sep 26, 2011 8:26 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I agree with the suggestion. The only people who will really be benefitted are those who don't have multiple developed alts, and are therefore most likely not endgame. Even then, it'll just make base building a bit less of a headache for those who haven't yet made a class with nice hull bonuses or a ship like Massif III.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 26, 2011 11:33 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Imo, all base building ships should be their own hull class. That way, no skill affects them, and therefore, everyone has the same ship.
Boohoo you want to spend 50b on a ship for your engineer. It's going to have the same stats as a 50b version on a SD teammate. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Sep 26, 2011 11:44 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Tell you what's a better idea. Make item containers!
Where we can plonk everything into one storage item and custom name it like "Achillies Complete Set". Which can be packed together and unpacked. Now that's a idea! Call it starwinzip _________________ Fibre broadband in my brainzz! |
Mon Sep 26, 2011 11:47 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Markoz wrote: Tell you what's a better idea. Make item containers! Where we can plonk everything into one storage item and custom name it like "Achillies Complete Set". Which can be packed together and unpacked. Now that's a idea! Call it starwinzip (statement of agreement) _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Mon Sep 26, 2011 12:20 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
Battlecruiser23 wrote: Imo, all base building ships should be their own hull class. That way, no skill affects them, and therefore, everyone has the same ship. You could give them all 0 aug slots, inbuilt bonuses to thrust/turning/shield bank, 0 weapon slots, a lower max speed (70ish?), etc! Basically making it useless for combat situations! It would be awesome to have a viable ship to put Anni. Thrusters on! xD |
Mon Sep 26, 2011 12:38 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Mail wrote: No! Some classes are better at some things than others. Agreed. Anyway, all classes can build bases. Engineer is definately the best at it but most classes can use their strenghts to be ok at it. Support Focus Engi: Most hull for freighters Shm: Good hull for freighters Fleet Focus FC: M3 and capital ship travel fields. Good class for BT. Gunner: M3 and capital ship travel fields. Good class for BT. Recon Focus SD: Fast and agile DF. Seer: Pretty agile DF. Seer Rift Generator is a cheapskate sing brake. Combat Focus Zerker: Best slaves because of zerker travel fields. Sniper: - I can't come up with anything for sniper but that class is the best at PvAI content so I think it's just fair. |
Mon Sep 26, 2011 7:23 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Antilzah wrote: Mail wrote: No! Some classes are better at some things than others. Agreed. Anyway, all classes can build bases. Engineer is definately the best at it but most classes can use their strenghts to be ok at it. Support Focus Engi: Most hull for freighters Shm: Good hull for freighters Fleet Focus FC: M3 and capital ship travel fields. Good class for BT. Gunner: M3 and capital ship travel fields. Good class for BT. Recon Focus SD: Fast and agile DF. Seer: Pretty agile DF. Seer Rift Generator is a cheapskate sing brake. Combat Focus Zerker: Best slaves because of zerker travel fields. Sniper: - I can't come up with anything for sniper but that class is the best at PvAI content so I think it's just fair. DISAGREE!! Engineer is the best class ingame, plain and simple, followed by monkey, Zerker, then sniper. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Mon Sep 26, 2011 7:32 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Antilzah wrote: Mail wrote: No! Some classes are better at some things than others. Agreed. Anyway, all classes can build bases. Engineer is definately the best at it but most classes can use their strenghts to be ok at it. Support Focus Engi: Most hull for freighters Shm: Good hull for freighters Fleet Focus FC: M3 and capital ship travel fields. Good class for BT. Gunner: M3 and capital ship travel fields. Good class for BT. Recon Focus SD: Fast and agile DF. Seer: Pretty agile DF. Seer Rift Generator is a cheapskate sing brake. Combat Focus Zerker: Best slaves because of zerker travel fields. Sniper: - I can't come up with anything for sniper but that class is the best at PvAI content so I think it's just fair. Whilst SD/Seer have fast and agile DF's, they will be hard pressed to fit a single piece of annihilator gear. _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Mon Sep 26, 2011 7:53 pm |
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