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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
Inspired by popular UIs from several games, the <name> UI boasts dynamic in-game customization, a modular design, and a clean look!
Attachment: 4.jpg Features wrote:
To do wrote:
You do not have the required permissions to view the files attached to this post. Last edited by Deathdisguise on Sun Oct 02, 2011 1:36 am, edited 1 time in total. |
Fri Sep 23, 2011 2:17 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Winning.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Sep 23, 2011 2:31 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Way to go, evo. Glad people think we are the same person.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 23, 2011 11:48 am |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
Updated the original post!
I'm really looking for more feedback from regular players on what they like (and especially don't like) about my current designs! I suppose admins/devs can voice their opinions too. In the next update, I'll be showing a first look at my envisioned Squad Unit Frames and what they are really about! |
Sun Oct 02, 2011 1:56 am |
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Dev Team
Main: Col Legno
Level: 1000 Joined: Fri Jul 29, 2011 6:06 pm Posts: 228 |
Reminds me a bit of Bartender on WoW, which was actually not only great...but kinda fun to fool around with
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Sun Oct 16, 2011 9:16 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I for one am amazed and impressed. Looking forward to providing more hooks in the future so that people can do even more crazy things with the UI if they want.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Oct 24, 2011 7:08 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
The ability to move and lock any frame independently, on command, is a must IMO.
_________________ 2nd place is just another way to say 1st loser. |
Wed Oct 26, 2011 8:48 am |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
BAM5992 wrote: The ability to move and lock any frame independently, on command, is a must IMO. Hm, perhaps in addition to the edit mode (only way you'd be able to see/re-enable your hidden UI elements), I could add separate locks on everything? Or better yet, in the future when possible, add a shift+drag (for example) to override the lock on single elements? |
Wed Oct 26, 2011 10:33 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
No an edit mode should be fine, I just meant nobody should have to go into the SS files on their computer. I should have said something user interfaced.
But this is going to be one of the many things that make SS better than WoW. In WoW you need a bunch of addons to get your screen just right. In SS if a "move anything" addon was built into the game it will allow players to move elements around the screen to their liking, not forcing them to adjust to the way the developers wanted it. _________________ 2nd place is just another way to say 1st loser. |
Wed Oct 26, 2011 6:51 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
EVE has a really intuitive UI that fits the bill nicely. Can drag to resize or lock any UI element.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Oct 26, 2011 7:16 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
biggee531 wrote: EVE has a really intuitive UI that fits the bill nicely. Can drag to resize or lock any UI element. At the same time, EVE's UI is also very crazy!! I'm going to try something similar, but a little more clean and easy on the eyes! My goal is to have everything as intuitive as possible, no learning curve! |
Wed Oct 26, 2011 7:39 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Wheres download?
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Nov 13, 2011 8:06 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
syberian wrote: Wheres download? I will be watching this thread... _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Nov 13, 2011 11:39 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
Visorak wrote: syberian wrote: Wheres download? I will be watching this thread... It's not ready yet for download! But I promise it will arrive! =P |
Mon Nov 14, 2011 1:34 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
is this still in development?
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Mon Dec 12, 2011 9:00 am |
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