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Site Admin / Dev Team
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Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
omg, Pumpkin Ward is winning
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Nov 17, 2011 5:42 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
i still want to know where the bubbles went.
Gimmeh mah bubbles! _________________ My User Page Join SS! |
Thu Nov 17, 2011 7:53 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The bubbles were from a particle generator in C1. But the tube on the test tube in C2 is opaque, so you wouldn't see any particles we put in there. I think in theory the tube could be translucent, but then it would need an "other side". If someone who can model wants to make a try at it, I would put the particles inside.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Nov 17, 2011 7:57 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
JeffL wrote: The bubbles were from a particle generator in C1. But the tube on the test tube in C2 is opaque, so you wouldn't see any particles we put in there. I think in theory the tube could be translucent, but then it would need an "other side". If someone who can model wants to make a try at it, I would put the particles inside. yeah, sure, all that...but please dont make it look like the proposal in this thread, because that just looks dumb. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Thu Nov 17, 2011 8:13 pm |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
all i know is i'll have one ship i can frickin see if this graphic gets approved.
Mow Ambient Whiting!!! (Jey for ss god for a uni. Give him a bana queen ship graphic and 700 speed -10k wt to mess with people. He'd auto so fast he'd hit the warp as soon as the width of the bana queen graphic was calculated. His god job could be to auto and look cool, nothing else.) |
Thu Nov 17, 2011 8:20 pm |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Ok so since ERMAN hasn't really said why he thinks its "fucking ugly" I haven't really done anymore work on the texture and glowmap. However, I'd point out that the c1 ward+ might not translate across to c2 perfectly since its quite a dark background and ships tend to be lit side on in c2, not from above, which might not look that good even if ambient lighting is turned up (which tends to give things a blue tint from my experience).
And damnit Jeff, now you said it looks like a pumpkin ward for halloween whenever I look at it now I'm thinking the same! XD As for the model, I had a bash at forming the rest of the "tube" section of the ward however I'm pretty sure that my editing the .obj and resaving it has messed up the UV map a considerable amount, and I don't think the smoothing groups are applied either. Here the model is : http://dl.dropbox.com/u/14380972/Model.obj And yes, I find sketchup to be most simple program to use when altering existing 3d models, but I do have 3ds max and maya if either of those is what is generally used by the dev team. Last edited by Grunt on Fri Nov 18, 2011 7:30 am, edited 1 time in total. |
Fri Nov 18, 2011 5:52 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
You can really use whatever you're most comfortable in. Some use Maya or 3dsmax, some use blender. It's just a personal preference (also limited by the software you have :p). As long as the final product is .obj with smoothing groups and the polys consist of all triangles, you're good to go.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 18, 2011 6:51 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
biggee531 wrote: You can really use whatever you're most comfortable in. Some use Maya or 3dsmax, some use blender. It's just a personal preference (also limited by the software you have :p). As long as the final product is .obj with smoothing groups and the polys consist of all triangles, you're good to go. Why triangles? _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Nov 18, 2011 7:39 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
syberian wrote: Why triangles? The engine will automatically convert all polys to triangles anyways, so might as well control how the polys will be split ahead of time so you don't get any weird geometry in-game. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 18, 2011 8:11 am |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
Grunt wrote: Ok so since ERMAN hasn't really said why he thinks its "fucking ugly" I haven't really done anymore work on the texture and glowmap. The model looks great. However, its orange, which is ugly. Recolor it with the C1 color scheme and then add in a glow map which sticks to the red/green coloration of the original ship. and voila, you don't have a ship that will immediately make me change all my monks out of their ward+es. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Fri Nov 18, 2011 10:17 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
This reminds me of something... lemme look it up...
Ah, here we go: _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Nov 18, 2011 11:04 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
thecrazygamemaster wrote: This reminds me of something... lemme look it up... Ah, here we go: Thats really weird because I was thinking it looked like something out of Tron too XD |
Fri Nov 18, 2011 11:22 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
JeffL wrote: The bubbles were from a particle generator in C1. But the tube on the test tube in C2 is opaque, so you wouldn't see any particles we put in there. I think in theory the tube could be translucent, but then it would need an "other side". If someone who can model wants to make a try at it, I would put the particles inside. Do you mean like an "other side" like the inside surface of the tube? Because I was wondering about translucencies while flying around in a Rosburst the other day. Would it be translucent because the PNG used in the texture has a semi-transparent section with an alpha channel, or would it use a grayscale map that would be in a separate image? _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Nov 18, 2011 11:29 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I was curious myself and i think it boils down to the Texture. I could definitely be wrong though, as i'm not quite certain how the engine deals with semi-transparent polys.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 18, 2011 12:07 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I'm not sure how to get translucency. The first thing to try is a png texture with translucent pixels. Not sure if that would work or not. If it doesn't, then we can split the model into parts, and I can put an animatrix on the supposedly translucent part to force the whole part to be translucent.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 18, 2011 2:55 pm |
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