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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Running SS2 on Windows XP, I'm getting 16 FPS on low graphics. I had hoped for a lot better, so I'm wondering if I am doing something wrong. Graphics card is NVIDIA GeForce 9400, I've got 4 GB of RAM and the processor is plenty fast.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 24, 2011 7:37 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
anilv wrote: Running SS2 on Windows XP, I'm getting 16 FPS on low graphics. I had hoped for a lot better, so I'm wondering if I am doing something wrong. Graphics card is NVIDIA GeForce 9400, I've got 4 GB of RAM and the processor is plenty fast. Run it at Very High. My shitty 8400 can handle it, your 9400 will too. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Thu Nov 24, 2011 9:22 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If I run it at medium, every object in game is replaced by its 2D generic placeholder (like when a ship is detectable but not visible). On high, all objects are simply invisible. Even on low I sometimes get everything replaced by wireframes (usually doesn't last long at least).
I'm getting about 60 FPS having set my graphics card to best performance and reduced all graphics options to minimum. Even like that, I still get the same issue when I go up to medium graphics. So yeah, you've given me confidence that something is going wrong. Any suggestions? Bizarrely, deploying my Aegis drone immediately solves the wireframe problem, and in some cases it comes right back as soon as the drone decays. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Nov 24, 2011 10:38 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Sounds like a driver issue. Try updating all your drivers (of your computer) and go to the NVidia site to download the most up to date 9400 driver.
Another possibility is that your graphics card is slowly dying. They do that, you know. Performance slowly goes downhill, then it starts choking (which is what this sounds like) and die soon afterwards, requiring a new card. I recommend the GTX 460 1GB or 550 ti. Pretty sure someone else had a problem with wireframe too, which might be related to your problem. There's also whitescreening problems... hmm.. Searched around a while, but couldn't find the two separate topics discussing the wireframe and whitewashing. The bit I do remember from them both is it had something to do with graphics card driver corruption. Driver updates should fix that. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Nov 25, 2011 12:39 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Thanks for the advice. I updated everything as you suggested, including the driver from the NVidia site. It unfortunately hasn't gotten rid of the problems (low FPS on low graphics unless performance > quality selected, placeholder images on medium, no images on high).
I don't have any whitescreening problems, actually. I kind of doubt that my graphics card is dying since it works fine for everything else I do. I just talked to a teammate who runs Windows 7 and apparently he's encountered the same wireframe bug. It kicks in at seemingly random times, but can be countered 100% of the time by laying a drone, and often simply letting up on the thrust key will do the trick. He's using an AMD Radeon card, so it's not just that. It sounds like I've pretty much stumped you, but any other ideas would be appreciated. I can make do with what I have, and without the wireframe thing I'd be content, but with my hardware I feel like I should be able to do better... _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 25, 2011 1:58 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Yeah, I'm all out of ideas. Might simply be a straight graphics card incompatibility, in which case only Jey can fix it.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Nov 25, 2011 2:07 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
mine was exactly same as yours enek until the "xp fix" patch went in. That fixed it for me.
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Fri Nov 25, 2011 3:38 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
i unfortunatly have yet to encounter that so called wireframe issue on any of my test machines (11 machines. 8 of those are balanced for a relatively wide hardware spread).
4 intel cpu 2 core 2 duo 1 with nvidia 9600gt 1 with ati radeon x1600 2 pentium D 1 with nvidia 9600gt 1 with ati radeon x1600 4 amd cpu 2 Athlon X2 1 with nvidia 9600gt 1 with ati radeon x1600 2 Semptron 1 with nvidia 9600gt 1 with ati radeon x1600 (those were built from spare parts i had lying around from when i managed/hosted multiple servers). i also have offcourse my main machine, but thats not really a good test. I have an old pentium III 966 with 1gb memory and an geforce mx 440 se 3 laptops (1 triple core with amd ati hd4570 4gbmemory, 1 hexa core Radeon HD 6750M and 12gb memory, and 1 intel gma i dont remember what crap kind of card). When i try to reproduce a bug and or optimize performance, i run it on just about all of those machines. So there has to be a trick to get that wireframe bug (that or its a software issue, either drivers, windows or directx). i do wish i had a wider spread of video card to run it on, but gpu were not exactly a priority nor what died most when it came to servers so heh. so i guess if its a graphic card incompatibility bug, its something neither the gts 450, the radeon hd 6750, the radeon hd 4570, the geforce 9600gt, the ati radeon x1600 or the geforce mx 440 had >_> _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 25, 2011 9:25 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
The placeholder also make no sense at all (there is no code that know if a model is rendered correctly or not and replace it with a placeholder >_>).
To me it sound a huge lot like your experiencing memory corruption. I sure as hell hope you do not have the multithreaded load enabled right ? enabling that came with a warning about such bug on many systems (if you created a threadload.txt file in your ss2 folder then you read it). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 25, 2011 9:33 am |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
The Internetz, you just won it Jey.
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Fri Nov 25, 2011 9:56 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Thanks for all the information, Jey.
This is an Intel Core 2 Duo. I have not enabled multithreaded loading. I have updated windows and drivers, so I would guess that I have DirectX 9 or whatever is required. If not, how should I get it without running the risk of messing anything up more? Would running SS in compatibility mode help at all? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 25, 2011 1:25 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Maybe. I've heard from a couple people that running in windows 98 compatibility mode helped them.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 25, 2011 5:17 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
for the runtimes, make sure you let the patchbot run dxsetup.exe. if for whatever reason your system is blocking its execution, it could explain your issues (try running it manually, its in your ss2folder->actions->dxredist->dxsetup.exe , or something like that , going from memory here).
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 25, 2011 5:29 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Manually running dxsetup.exe seems to have made a big difference. I can now see everything properly on Medium and High graphics, and haven't seen any wireframe problems on Low graphics yet. However, I still only get 15-25 FPS on Medium and High (graphics card set on max performance), and the game is visibly choppy. A single client takes between 5% and 50% of my CPU, from what I have seen.
Any other silver bullets you can think of? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 25, 2011 6:33 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
what kind of core 2 do you have ? judging from your fps, i would guess in the 1.8-2.0 ghz range ? If thats the case, just wait for next patch (which should happen sunday), it include another batch of performance optimisations that should allow you to get an extra 10-30 fps depending on your settings.
SS2 is currently mostly limited by the cpu unfortunatly. While as time pass the performance will be optimised in a way that it use less cpu. There is still a bit to go before were at that point. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 25, 2011 6:40 pm |
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