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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Is backwards, in all forms. should be able to insert just this line into the XML
Code: <rotationoffset>0, 180, 0</rotationoffset> for each of the instances that refer to pretender zeus and not player Zeus Throne ships... which I cant tell which ones those are... _________________ Pies are yummy. |
Sun Dec 04, 2011 7:21 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
i knew something was wrong but it more looked like it didnt rotate at all
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Sun Jan 01, 2012 10:03 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Can someone confirm?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jan 21, 2012 7:52 pm |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4290 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
He isn't backwards in his initial form but is in every form after that.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sat Jan 21, 2012 8:06 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I can also confirm. He faces you with the back of his ship like it was the front and shoots you from the back of his ship as well
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sat Jan 21, 2012 9:15 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I also noticed that the inner targeting circle that should mark his front is backwards along with the model.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jan 21, 2012 10:25 pm |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Figured. It. Out.
index 241, you actually need to REMOVE the rotation offset line. not 100% sure this will fix all of zeus's forms but since (i think) the ones after the first are just effects on the basic ZT+, it should work. _________________ Pies are yummy. |
Sun Jan 22, 2012 3:47 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
And here I am trying to fix it and having all kinds of problems because it wasn't broken to begin with because someone else has fixed it two weeks ago and it just hasn't been patched...
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun Jan 22, 2012 5:24 pm |
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