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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
make it so when a team claims the palace they cant lay an outpost for the rest of the uni. would make people less afraid to attack them as they cant lose all their bases + contents in a revenge attack.
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Sun Dec 11, 2011 2:30 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
sabre198 wrote: make it so when a team claims the palace they cant lay an outpost for the rest of the uni. would make people less afraid to attack them as they cant lose all their bases + contents in a revenge attack. The issue with the current emp system is no one will attack personal belongings for fear of retaliation. With the system i proposed, the only loss is time and potentially credits for the builds, which harbors no ill will against scores of attackers. The current system is insanely boring, no doubt about it. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 2:34 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
No matter how much you propose a "what happens here stays here" type of area, people will always take it personally, once again making it so no-one attacks.
_________________ Stay strong, live long, and walk humbly. Last edited by trevor54 on Sun Dec 11, 2011 3:23 pm, edited 1 time in total. |
Sun Dec 11, 2011 2:56 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Make it instanced, so whoever gets all 4 beacons first wins the emp run. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sun Dec 11, 2011 3:12 pm |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4290 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
No. The whole purpose of this is to have some consequence free team endgame PvP.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sun Dec 11, 2011 3:15 pm |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
trevor54 wrote: No matter how much you propose a "what happens here stays here" type of area, people will always take it personally, once again making it so no-one attacks. ^^ And ffs people... It's emp. Grow some ballovaries if you want to be tops. I highly doubt any really WANTS a consequence free emp run... You'd have to eliminate bvb. trivialization sucks. This game used to have wars. Used to have pvp. Church is untouchable? Wtf happened to the playerbase. |
Sun Dec 11, 2011 3:55 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
everyone should just start PvBing like crazy and kill everything, question is, who is gonna break the ice everyone is standing on? _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sun Dec 11, 2011 5:06 pm |
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Main: Capt Cool
Level: 0 Joined: Sat Oct 25, 2008 9:51 am Posts: 1112 |
paxiprime wrote: everyone should just start PvBing like crazy and kill everything, question is, who is gonna break the ice everyone is standing on? Let TLC start. my gal Polaris is unowned. go bvb it. |
Sun Dec 11, 2011 5:08 pm |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
Epic new layer idea for emperor.
How would the entrances from other layers work? Protected space? Multiple entry points to prevent bottle necks? /Signed _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Sun Dec 11, 2011 7:15 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Rounder wrote: Epic new layer idea for emperor. How would the entrances from other layers work? Protected space? Multiple entry points to prevent bottle necks? /Signed Thanks, that's a good question; either of your ideas would work though. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:17 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I still like the current system where the Emperor has to go to Sol and dock. Can we not modify the current one to make it more interesting and fairer to attackers. That would more likely be implementd and also less work for our beloved Dev.s and Admins.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sun Dec 11, 2011 7:21 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Mail wrote: I still like the current system where the Emperor has to go to Sol and dock. Can we not modify the current one to make it more interesting and fairer to attackers. That would more likely be implementd and also less work for our beloved Dev.s and Admins. Timmeh I can't really see any viable way to make the current emp system exponentially more exciting without changing more than a few parts of it. If we're gunning for a new system, might as well do it right. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:26 pm |
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Team:
Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
Make it so ai spawn and you have to defend against the ai and every spawn gets bigger so sooner or later it will require a teams effort to keep it alive as of right now to many people have benefited from this broken system and have received a unfair advantage but of course that will be denied
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Sun Dec 11, 2011 7:32 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
General wrote: Make it so ai spawn and you have to defend against the ai and every spawn gets bigger so sooner or later it will require a teams effort to keep it alive as of right now to many people have benefited from this broken system and have received a unfair advantage but of course that will be denied So you'd rather kill AI for 15minutes and be crowned emperor?............................................................................................ ........................................................................................................ ........................................................................................................ ........................................................................................................ _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:33 pm |
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Team:
Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
Who said 15 mins? and it would be a constant every say 24 hours a group of ai spawn and each time there are more.I not 100% sure on the current system timeline but dont you have to own the palace for a few days before you can take the crown to sol?
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Sun Dec 11, 2011 7:35 pm |
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