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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Camsy wrote: What will Crazy Glue do now? Drop no money? _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Tue Jan 24, 2012 2:08 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
thecrazygamemaster wrote: Camsy wrote: What will Crazy Glue do now? Drop no money? If so, it'll need a new name, and descripton. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue Jan 24, 2012 2:15 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Instead of 5% durability lost per death CG25 allows only 2.5% durability lost per death. Easy, simple, and reasonable.
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue Jan 24, 2012 2:16 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I actually prefer the higher volatility route, like the current system. So 50% chance to take durability hit, global or per item. Not just a 50% reduction in repair cost.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 24, 2012 2:23 am |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away.
_________________ |
Tue Jan 24, 2012 8:48 am |
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Member
Team:
Rank: Director Main: ERMAN Level: 8519 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
Asmodeaan wrote: i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away. perhaps the ability to only repair up to a certain percentage, at which percentage the item will not work at 100% efficiency. just make it so that all the stats of an item are actually reduced by the fallen durability of an item. So lets say that you can only repair up to 85-90% on the fly with creds, so the best you can repair your stuff on the fly is up to 85-90% efficiency. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Tue Jan 24, 2012 1:18 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
No. the stats of the item will only be reduced once you hit 50%.
55-100% your in the clear, just the way it is now. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue Jan 24, 2012 2:03 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8519 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
then i will never have hurt gear if the ability to repair with creds anyplace goes in. I have tons and tons of money and can afford pretty much any amount to repair on the fly.
many people can also do this. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Tue Jan 24, 2012 2:13 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG).
The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 24, 2012 2:29 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6757 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
anilv wrote: The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG). The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise. I agree as well on allowing you to repair only a certain % of damage on the fly requiring you to dock eventually in prolonged battles. The parts have been a pretty big waste of time and they are annoying to say the least. Pirates can hit the pods if they want the credits. Not like it is hard, especially with impact code now. _________________ |
Wed Jan 25, 2012 12:06 pm |
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