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Team:
Rank: Officer Main: the speed of dark Level: 1874 Joined: Sun Nov 05, 2006 12:42 am Posts: 693 Location: University of Texas at Austin |
Extraction: Makes bases extract commodities faster.
Efficiency: Makes workers eat less rations, also requires less workers to be used up by the workforce. Any other ideas? _________________
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| Tue Jan 31, 2012 12:02 pm |
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Team:
Rank: Soldier Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Extraction expert and hydroponics.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
| Tue Jan 31, 2012 8:58 pm |
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Team:
Rank: Officer Main: Cygnus Level: 1141 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1369 |
Visorak wrote: Extraction expert and hydroponics. Those already exist, sorry ^_^ _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
| Tue Jan 31, 2012 9:16 pm |
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Team:
Rank: Soldier Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
So we have everything we need already? Cool.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
| Tue Jan 31, 2012 9:37 pm |
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Team:
Rank: Officer Main: Cygnus Level: 1141 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1369 |
Visorak wrote: So we have everything we need already? Cool. Except those are skills, not augs, and you're derailing the thread. ^_^ _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
| Tue Jan 31, 2012 11:11 pm |
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Team:
Rank: Soldier Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
I don't see how either the worker's dietary needs or the speed of mud harvesting is within the realm of an augmenter's modification ability.
Augs improve on the hull's offensive, defensive, or mobility stats, not the functions of things operating separate from the hull. If you want, we can get some robot workers that cost a bunch and run on the station's elec regen. Or something. Just not augs. Stay away from the augs. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
| Wed Feb 01, 2012 12:30 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 589 Joined: Fri Jul 11, 2008 4:31 am Posts: 510 |
Quote: If you want, we can get some robot workers that cost a bunch and run on the station's elec regen. Or something. Just not augs. Stay away from the augs.[/color] That's a bettah idea. |
| Wed Feb 01, 2012 6:16 am |
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Main: Aurora Ex Machina
Level: 18 Joined: Mon Jul 19, 2010 1:43 pm Posts: 1359 |
Augs cannot effect extraction times nor worker's food usage. The former would be mid-tough to add/code (Jeff / HAL / Jey would have to pull the EE code, add a new aug_effect (which is a major pain) and then we'd have to scale the impact due to Station Tweaking etc), the latter, I'm pretty sure just isn't possible.
Being honest, the base augs are fairly comprehensive & I don't see much room for improvement, barring perhaps a +resist type aug and maybe a +trans one. |
| Wed Feb 01, 2012 10:29 am |
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Member
Team:
Rank: Peon Main: Paxx Level: 3000 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2159 Location: Californication |
Spirit of Rhino for bases already has +trans efficiency and power
EDIT: Although it would be nice to see some lower tech augs that give these stats aswell. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
| Wed Feb 01, 2012 1:12 pm |
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