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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Was told by CT to post here with any suggestions regarding it.
Remove the shield bonuses completely. Remove the failrate. It has already been made neurobound. This is fine. Simples fixed // |
Fri Feb 03, 2012 11:48 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
If you are trying to make it useful then no. It is something that is not aquirable so should not have any positive effect on any aspect of the game.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Feb 03, 2012 12:53 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Code: <MISC class="cop"> <INIT> <NAME>Diffuser</NAME> <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION> <RARITY>exotic-specialized</RARITY> <COST>20000000</COST> <WEIGHT>10000</WEIGHT> <SPACE>10</SPACE> <TYPE>none</TYPE> <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION> </INIT> <VALUES> <VISIBILITY>0.0</VISIBILITY> <JUICE>0</JUICE> <TECHLEVEL>20</TECHLEVEL> <FAILUREPERCENT>0</FAILUREPERCENT> <COPLIST> <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/> </COPLIST> <SECONDARYSKILL>93</SECONDARYSKILL> </VALUES> </MISC> T20, 17% resists, one damage type. The people with these are walking a very dangerous line here, and your constant harassment of other devs. is getting annoying regarding the issue. More complaints, I'll remark it <SUBTYPE>AI Only</SUBTYPE> like it should have been with the shield -200%. Translation: Drop it already, or it'll simply become unusable. |
Fri Feb 03, 2012 12:59 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
Species 8472 wrote: Was told by CT to post here with any suggestions regarding it. Remove the shield bonuses completely. Remove the failrate. It has already been made neurobound. This is fine. Simples fixed // if you want that use "pax legacy" |
Fri Feb 03, 2012 1:09 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Aurora Ex Machina wrote: Code: <MISC class="cop"> <INIT> <NAME>Diffuser</NAME> <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION> <RARITY>exotic-specialized</RARITY> <COST>20000000</COST> <WEIGHT>10000</WEIGHT> <SPACE>10</SPACE> <TYPE>none</TYPE> <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION> </INIT> <VALUES> <VISIBILITY>0.0</VISIBILITY> <JUICE>0</JUICE> <TECHLEVEL>20</TECHLEVEL> <FAILUREPERCENT>0</FAILUREPERCENT> <COPLIST> <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/> </COPLIST> <SECONDARYSKILL>93</SECONDARYSKILL> </VALUES> </MISC> I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice? Less resists for more elec. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Feb 03, 2012 1:12 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Aurora Ex Machina wrote: Code: <MISC class="cop"> <INIT> <NAME>Diffuser</NAME> <DESCRIPTION>deflect incoming ouchies!</DESCRIPTION> <RARITY>exotic-specialized</RARITY> <COST>20000000</COST> <WEIGHT>10000</WEIGHT> <SPACE>10</SPACE> <TYPE>none</TYPE> <CIVILIZATION weight="1.0">unt_faranji</CIVILIZATION> </INIT> <VALUES> <VISIBILITY>0.0</VISIBILITY> <JUICE>0</JUICE> <TECHLEVEL>20</TECHLEVEL> <FAILUREPERCENT>0</FAILUREPERCENT> <COPLIST> <ITEM type="laser" cannegate="no" subtract="0" multiplier="0.83" basevisring="0xFF000000"/> </COPLIST> <SECONDARYSKILL>93</SECONDARYSKILL> </VALUES> </MISC> T20, 17% resists, one damage type. The people with these are walking a very dangerous line here, and your constant harassment of other devs. is getting annoying regarding the issue. More complaints, I'll remark it <SUBTYPE>AI Only</SUBTYPE> like it should have been with the shield -200%. Translation: Drop it already, or it'll simply become unusable. I was told to post this on suggestions, I've complained enough already and thought stuff was being done, the failrate is just a farce imo .. it will be gone within 2 days with that on it. I've already told you theres about 3 people with these, there is no harassment anywhere on this post. If it was fixed propperly there would be no issue. |
Fri Feb 03, 2012 1:22 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
syberian wrote: I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice? Less resists for more elec. You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"? |
Fri Feb 03, 2012 1:23 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Aurora Ex Machina wrote: syberian wrote: I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice? Less resists for more elec. You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"? As I've already said theres only like 3 of us affected who acquired these through trading. I am effectivley loosing 70+b in 2 days from something that when calculated doesn't make that much of a difference. Removing a bonus and removing a failrate is quite fair to us 3 in my opinion. |
Fri Feb 03, 2012 1:25 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I'd like to power a heavier EPS weapon, and can be healed by bases or shms or drones to the point nothing can truly hurt me?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Feb 03, 2012 1:26 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Battlecruiser23 wrote: Someone might be in a position in which they have more than sufficient heals but lack some DPS. The trade off would be to drop their ship resists in order to add more electric regen so they can power stronger weapons/with an OS6. There we go. _________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Feb 03, 2012 1:37 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
But on topic, if there are only 3 in game then it should not be made useful at all. If it where to be made useful then it should be aquirable by all.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Feb 03, 2012 1:38 pm |
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Main: nutter
Level: 86 Joined: Fri Feb 29, 2008 1:58 pm Posts: 287 |
Species 8472 wrote: Aurora Ex Machina wrote: syberian wrote: I took a look on that and wonder, is it possible to make diffuser that would give vulnerability and had negative juice? Less resists for more elec. You can have any number of AUG_EFFECTS on a diffuser, meaning we could do that and much more. Of course, the question would be "why bother"? As I've already said theres only like 3 of us affected who acquired these through trading. I am effectivley loosing 70+b in 2 days from something that when calculated doesn't make that much of a difference. Removing a bonus and removing a failrate is quite fair to us 3 in my opinion. It is your fault for buying the item, not anyone else, just you. _________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™ |
Fri Feb 03, 2012 1:38 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
master802 wrote: Species 8472 wrote: Removing a bonus and removing a failrate is quite fair to us 3 in my opinion. It is your fault for buying the item, not anyone else, just you. I'll sell it to you then, 100b yeah ? Although It's your fault for buying it. There is no way to know if there is anything wrong with an item in the standard trade - system is getting changed from what I hear. |
Fri Feb 03, 2012 2:03 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
I think DoW is mad because i killed him
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Fri Feb 03, 2012 2:07 pm |
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Main: nutter
Level: 86 Joined: Fri Feb 29, 2008 1:58 pm Posts: 287 |
Species 8472 wrote: master802 wrote: Species 8472 wrote: Removing a bonus and removing a failrate is quite fair to us 3 in my opinion. It is your fault for buying the item, not anyone else, just you. I'll sell it to you then, 100b yeah ? Although It's your fault for buying it. There is no way to know if there is anything wrong with an item in the standard trade - system is getting changed from what I hear. Firstly, who said I wanted to buy it? Species 8472 wrote: It has already been made neurobound. This is fine. And secondly, how would I buy it if I wanted to? _________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™ |
Fri Feb 03, 2012 2:44 pm |
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