Board Index | Search | Profile |
Page 2 of 2 |
[ 28 posts ] | Go to page Previous 1, 2 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
It would diffuse across the phospholipid bilayer through active transport which requires Adenosine Tri Phosphate as a source of energy.
Therefore you would then recieve the item. Happy? JOKES I Love you. |
Fri Feb 03, 2012 8:07 pm |
|
Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
DoWs posts make me pine for the days when landswimmer was our main troll.
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Fri Feb 03, 2012 10:45 pm |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Use the name, but make new items. The Pax Legacy stuff was a good item. Low Fail(or no fail) diffusers that have rather low protection to most or all damage types. T0/T5/T10/T15/T20 versions, with minor stat boosts(resists or elect usage, or both) per level you get them at.
Like, Pax...Legacy I, II, III, IV, and V. 10/12/14/17/20% resists to most(probably not mining, make gunners feel special) damage types with low-med elect usage(for a diffuser). But yeah, still call them "Impassable Protections". Because technically only the Endangered Species Gunner can bypass them! _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Feb 03, 2012 11:48 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Or not since theres only 3 IP's in game of use
|
Sat Feb 04, 2012 7:22 am |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
"Impassable Protection I" is in use?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Feb 04, 2012 11:44 am |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
No there are only 3 'VALID' non exploit obtained by the current owner's Impassable Protections within the game.
|
Sat Feb 04, 2012 12:54 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I don't have much sympathy for this, sorry.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Feb 04, 2012 1:10 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
anilv wrote: I don't have much sympathy for this, sorry. Next time you buy something for 70b+ that then gets nerfed to a failrate resulting in it's loss I will laugh .. |
Sat Feb 04, 2012 7:42 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I had multiple opportunities to buy a number of items obtained through the exploit. If something seems to good to be true, it usually is. The Heph Machine is the exception to this rule, of course.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Feb 04, 2012 7:55 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Yet that means this can happen to anyone. With the current unsafe trade system it is impossible to tell if something is not meant to be .. you don't have this problem on other games since there are no items on the game that have got there without the devmins of that game knowing.
Basically saying that exploited items shouldn't have been created in the first place. |
Sat Feb 04, 2012 8:47 pm |
|
Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Species 8472 wrote: Yet that means this can happen to anyone. With the current unsafe trade system it is impossible to tell if something is not meant to be .. you don't have this problem on other games since there are no items on the game that have got there without the devmins of that game knowing. Basically saying that exploited items shouldn't have been created in the first place. I can think of numerous items that exist in other MMO's that have been exploited for. The fact of the matter is that in other games you get banned + item is deleted without any discussion at all, just for possessing one. Likewise, suggesting that they shouldn't have existed in the first place shows that you don't understand the measures required to off-set primitive AI coding (this goes for all games). /Discussion over. |
Sat Feb 04, 2012 11:25 pm |
|
Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
If the discussion is really over, the best course of action would be to lock the topic. To not do so only invites discussion.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sun Feb 05, 2012 3:02 am |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Aurora Ex Machina wrote: Species 8472 wrote: Yet that means this can happen to anyone. With the current unsafe trade system it is impossible to tell if something is not meant to be .. you don't have this problem on other games since there are no items on the game that have got there without the devmins of that game knowing. Basically saying that exploited items shouldn't have been created in the first place. I can think of numerous items that exist in other MMO's that have been exploited for. The fact of the matter is that in other games you get banned + item is deleted without any discussion at all, just for possessing one. Likewise, suggesting that they shouldn't have existed in the first place shows that you don't understand the measures required to off-set primitive AI coding (this goes for all games). /Discussion over. Would you not want to be different than those MMO's and sort the problem out propperly? This is simply an unacceptable change / 'fix' to the issue. I shall be emailing Jeff directly with regards to this soon. |
Sun Feb 05, 2012 7:03 am |
|
Page 2 of 2 |
[ 28 posts ] | Go to page Previous 1, 2 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 5 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |