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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
Could be interesting to have a mini headquarters (2-4 per team or something) which would be an unattached base from which you could equip/unequip gear on StM kits in the same galaxy.
Would require officer+ and StM to lay/dock _________________ All your base are belong to us. (They set us up the bomb!) |
Wed Feb 22, 2012 2:52 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Yeah like an overview of all the bases in your galaxy with the ability to control every base in that gal. Would take up 1 base slot, and be t0.
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Wed Feb 22, 2012 2:56 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
it would be t20, take up regular amount of base slots. And probably require StM 20 or 25 to deploy/own.
Somehow you coudnt unequip gear but only swap with other base gear available on the StM kits in the galaxy. The amount available for a team could also be an addition as a team skill (if it was ever implemented). e.g. each level gives you +1 combat-HQ slot. They would also only work in owned galaxies, if the galaxy unowns you can still dock but not swap gear around. Paxx, I take that as a trolling post and am not very happy about it. _________________ All your base are belong to us. (They set us up the bomb!) |
Thu Feb 23, 2012 1:17 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
How would that be a trolling post, I just think that there should be a control base that you can dock at and look at all your bases inventory's in overview to accurately see if there is a problem, and there should also be charts based on the efficiency of trade slaves and maybe a colony slot that shows all your colonies in overview, and the flow chart of its profitability.
The part where I was getting at was the control base itself shouldn't be able to equip weapons, just an energy bank, a shield charger, and a shield, and shouldn't take up more than 1 base slot. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Feb 23, 2012 1:56 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
For the effort in coding that this would surely take, why not just make a whole new interface that lets you view and make certain modifications to bases remotely? I've always thought of this as more of an account-wide system but in principle it could apply to any base you have permissions to access.
I'm not certain whether the game should generate charts for you, but at least a slightly better data gathering system could be put in place so you have the information to do your own analysis. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Feb 23, 2012 2:04 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
paxiprime wrote: The part where I was getting at was the control base itself shouldn't be able to equip weapons, just an energy bank, a shield charger, and a shield, and shouldn't take up more than 1 base slot. The idea is to be able to switch any equipment and unequip/equip weapons, and it should take more than 1 slot, it's a pretty powerful concept. _________________ All your base are belong to us. (They set us up the bomb!) |
Thu Feb 23, 2012 5:19 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
I'd prefer that the first base deployed in a galaxy would be the 'HQ' base. Its a quality of life feature and as such shouldn't punish imo.
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Thu Feb 23, 2012 6:13 pm |
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Main: Ununoctium
Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
thebattler35 wrote: I'd prefer that the first base deployed in a galaxy would be the 'HQ' base. Its a quality of life feature and as such shouldn't punish imo. I'd rather have this be the function of an item. Equip your *w/e it's called* on a base and it's now the hub of your galaxy. _________________ Space for rent! |
Fri Feb 24, 2012 9:07 am |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
reyjalrmm wrote: Could be interesting to have a mini headquarters (2-4 per team or something) which would be an unattached base from which you could equip/unequip gear on StM kits in the same galaxy. Would require officer+ and StM to lay/dock And for the graphic use a great big bullseye. Moooooooooo As I understand this IF it is implemented it would be the main target for any invaders trying to take out your gal. Would you mind explaining why you want this and what purpose it fills? (Personally, at this time, I just don't see a need.) On the other hand a Galaxy Coordinator Base that adds offense and defense to a gal would be something I'd like to see. |
Fri Feb 24, 2012 11:36 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Bonecrusher wrote: Would you mind explaining why you want this and what purpose it fills? (Personally, at this time, I just don't see a need.) It makes administrating a galaxy of bases much quicker. Being able to work with bases remotely rather than travelling sometimes over 7k to unequip a healer or change a colony price. On the other hand a Galaxy Coordinator Base that adds offense and defense to a gal would be something I'd like to see. Bases don't need to be stronger. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Fri Feb 24, 2012 12:13 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
thebattler35 wrote: Bonecrusher wrote: Would you mind explaining why you want this and what purpose it fills? (Personally, at this time, I just don't see a need.) It makes administrating a galaxy of bases much quicker. Being able to work with bases remotely rather than travelling sometimes over 7k to unequip a healer or change a colony price. On the other hand a Galaxy Coordinator Base that adds offense and defense to a gal would be something I'd like to see. Bases don't need to be stronger. this post reply comes from a nooob!!!! |
Fri Feb 24, 2012 1:04 pm |
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