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Post 11th Apr Patch Discussion & Test thread
Test server is currently open to test the stuff that will be added on a patch 11th April 2012 at 11PM us-east.

test.starsonata.com port 3030 (the port 3032 is also open, but is not limited to the stuff that will be in the patch).

Test currently require a special client, if you have the beta client installed, you can obtain it by manually running the patchbot then using test_client.exe. Alternatively, you can also download the test client from http://www.starsonata.com/sspatch/betad ... client.exe (save it to your ss2 folder and run it).

Patch notes: viewtopic.php?f=11&t=51518

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Tue Apr 10, 2012 6:51 pm
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Post Re: Test server
there is currently a ship major ship desync issue. Will be fixed soon

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Tue Apr 10, 2012 8:04 pm
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Post Re: Patch Testing 04/11/2012
desync issue should now be fixed. You will need to redownload the test_client.exe for it to work (or if your on beta client, running the patchbot then running test_client.exe from your ss2 beta folder).

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Tue Apr 10, 2012 10:24 pm
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Post Re: 11th Apr Patch Discussion & Test thread
To the Devmins

FIX THE MOTHER FUCKING HIVES BEFORE YOU MOTHER FUCKING DO ANYTHING ELSE.


Sincerely, Daedalus.

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Wed Apr 11, 2012 3:41 pm
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Post Re: 11th Apr Patch Discussion & Test thread
when gets zombie easter bunny fixed? he still wont spawn after killing easter bunny

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Wed Apr 11, 2012 5:36 pm
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Post Re: 11th Apr Patch Discussion & Test thread
The problem I found out with zombie bunny is: when you warp in and they both spawn, the black one if shot will dissaper and if you warp out at that time, then warp back in then kill the easter bunny the zombie bunny wont spawn ):.


Wed Apr 11, 2012 6:14 pm
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Post Re: 11th Apr Patch Discussion & Test thread
NICE patch, if everything in here goes well i'll be happy.

Base Desync
Single Aug Destruction
Sun Fixins
AP with warpers
New augs/tweak aug stats

WIN

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Wed Apr 11, 2012 6:15 pm
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Post Re: 11th Apr Patch Discussion & Test thread
Uff, I always forget to add some of my minor patches to the update notes.

  • Willow O' Wisp now has visage
  • Termites now have visage + colour differentiation for weakness. When glows get done, these will be changed to look better
  • Halloween AI + missiles have visage (no glows atm)
  • Gol. Vazaha Archtype dampner weight reduced by a factor of 10
  • Hermes stage 1 & 2 damage upped slightly


Wed Apr 11, 2012 7:26 pm
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Post Re: 11th Apr Patch Discussion & Test thread
Has a visage also been added to termite mounds?

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Except for the beef I gave.


Wed Apr 11, 2012 7:47 pm
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Post Re: 11th Apr Patch Discussion & Test thread
wow after 5 months i said the willow didnt had a graphic it finally came?

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Wed Apr 11, 2012 10:08 pm
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Post Re: 11th Apr Patch Discussion & Test thread
Just learnt. The Mattock Augmenter blueprint has an issue, if you build one it WILL produce a single Pick Augmenter.

Been fixed for next patch.

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Thu Apr 12, 2012 10:38 pm
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Post Re: 11th Apr Patch Discussion & Test thread
I'm disappointed with the sun change. They still do way too much damage in a short amount of time.

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Jey123456 wrote: That will happen in a future closer than most futures.
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Thu Apr 12, 2012 11:46 pm
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Post Re: 11th Apr Patch Discussion & Test thread
Halloween ai still roam? :o
Can the linkage between pax glows be removed or not? No pressure.

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Thu Apr 12, 2012 11:47 pm
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Post Re: 11th Apr Patch Discussion & Test thread
Imra15 wrote:
Halloween ai still roam? :o
Can the linkage between pax glows be removed or not? No pressure.


Neither comment makes sense... Halloween ai were taken out months ago, but people capped the willow o wisps as player ships.

And what do you mean by linkage? If you want more pax glows go post on my thread in general suggestions

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Sat Apr 14, 2012 12:48 am
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Post Re: 11th Apr Patch Discussion & Test thread
Kobaldstein shouts: "Debug: Attack made changed from weak to strong." in between his regular shouts. Not sure if intended or not, but it looks bugged.

Glue Gun-family commodities is now perfect - even me as a hardcore camper were pleased with the new drop rates.


Sat Apr 14, 2012 1:24 am
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