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Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
Change Gunner vulnerability so that it can be useful in squad runs, without taking the soy of a Fleet Commander.
Basically the vulnerability from Destruction would be placed into stats other than damage that could be useful. My idea is to have it be shields and shield regeneration. Theoretically it should not do much extra damage, but it is extremely useful in BvB/ubers. For example: Quote: Target gets -0.5% shields and shield charge per second on impact. So yeah, what does everyone think? It's just an idea I've tossed around and I'm sure the devs have probably already thought of something similar. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 3:36 pm |
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Rank: Councilor Main: Kyp Level: 2609 Joined: Mon Oct 25, 2004 8:49 pm Posts: 890 Location: my desk |
I'm not sure you understand how the math works out... 20% vulnerability = 20% more damage; if you're doing some decent dps on top of that you've already made yourself an asset. If other people also don't understand it, its their loss. Had a PWave gunner on my oly run yesterday.
_________________ Pies are yummy. |
| Mon Apr 23, 2012 3:39 pm |
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Rank: Councilor Main: Kyp Level: 2609 Joined: Mon Oct 25, 2004 8:49 pm Posts: 890 Location: my desk |
To be clear: anything you suggest that will transform the vulnerability into a different, but equivalent, function won't change anything... If you want a beef say it outright; if you dont understand the mechanic gtfo of suggestions
-20% shield regen => worse than 20% vuln heres why: Case 1: you're doing more dps than thier regen, your contribution is less Case 2: you're not doing enough dps, your contribution is equal to before, but meaningless since you're not going to kill it. _________________ Pies are yummy. |
| Mon Apr 23, 2012 3:41 pm |
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Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
This is shield AND shield regen. It's slightly stronger than damage in any case by applying massive degeneration until the Target reaches 80% shields, and then a flat -20% shield regen on top.
Fleet Commanders get about +40% damage for the squad. WHICH DOES NOT STACK. So if you're unfamiliar with the situation, this is why this is needed. I should have included this in the original post. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 3:46 pm |
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Team:
Rank: Councilor Main: Kyp Level: 2609 Joined: Mon Oct 25, 2004 8:49 pm Posts: 890 Location: my desk |
Griffin wrote: Fleet Commanders get about +40% damage for the squad. WHICH DOES NOT STACK. So if you're unfamiliar with the situation, this is why this is needed. I should have included this in the original post. I've stated this before elsewhere but I'll do it again for your benefit: The ideal squad contains an FC, engineer, and a gunner. Why? Because their auras DO stack. Not in the way that ACnC 25% + Bodacious Bravado 38% = 63%, but in that ACnC +25% damage, Enlightenment 21.06% rof, and Gunner Vuln => something like 82% increased damage output, not to mention the shield regen bonus for shms from Enlightenment, the dps from fc slaves and gunner himself, whatever drones engineer chooses to lay, the elec beam, the utility tractor FC... Shall I continue? _________________ Pies are yummy. |
| Mon Apr 23, 2012 3:55 pm |
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Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
They do not stack. It has been stated many times by the devs.
Zekk wrote: if you dont understand the mechanic gtfo of suggestions If you had a clue of what you were talking about, you know that would be completely broken because you'd be doing insane amounts of damage. Hell, get an Engi, a Gunner, an FC, then get a Panther Seer to one-shot anything. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
Last edited by Griffin on Mon Apr 23, 2012 3:59 pm, edited 1 time in total. |
| Mon Apr 23, 2012 3:57 pm |
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Member ![]()
Team:
Rank: Councilor Main: Kyp Level: 2609 Joined: Mon Oct 25, 2004 8:49 pm Posts: 890 Location: my desk |
Griffin wrote: This is shield AND shield regen. It's slightly stronger than damage in any case by applying massive degeneration until the Target reaches 80% shields, and then a flat -20% shield regen on top. Sorry, forgot to respond to this bit: as mentioned -20% regen is worse, and letting you take the boss down to 80% shields near instantly is both useless and broken at the same time. Plus I believe you can get -10% shields with primal lincins already... _________________ Pies are yummy. |
| Mon Apr 23, 2012 3:58 pm |
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Member ![]()
Team:
Rank: Councilor Main: Kyp Level: 2609 Joined: Mon Oct 25, 2004 8:49 pm Posts: 890 Location: my desk |
Griffin wrote: They do not stack. It has been stated many times by the devs. Zekk wrote: if you dont understand the mechanic gtfo of suggestions The Synergy, or stacking, of a ROF aura, a Damage aura, and a Vulnerability aura DOES operate as I've described. _________________ Pies are yummy. |
| Mon Apr 23, 2012 4:00 pm |
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Team:
Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
Another thought I had was that Gunners could get a low base stat reduction on the Target, and then make it cumulative as long as the Gunner keeps shooting. This means that the Gunner can't just bring the shields of everything down to 80% instantly, and instead it would be over time.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 4:01 pm |
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Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
There is no Vulnerability aura. It's a misnomer. All it does is increase damage of a player using the same damage type. It DOES NOT decrease resistances.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 4:05 pm |
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Main: Nurokourri
Level: 1686 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1048 Location: Verona, WI |
Griffin wrote: There is no Vulnerability aura. It's a misnomer. All it does is increase damage of a player using the same damage type. It DOES NOT decrease resistances. That's the same thing, though. _________________ Fucking loot... |
| Mon Apr 23, 2012 4:45 pm |
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Team:
Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
Vulnerability would decrease the resistances of the target, however it's not possible in the game's code. Unfortunately, in the state it currently is, it's half of what an FC can provide, and it's only to ONE target and ONE damage type. It's fairly useless.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 4:49 pm |
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Main: Nurokourri
Level: 1686 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1048 Location: Verona, WI |
Griffin wrote: Vulnerability would decrease the resistances of the target Decreasing the resistances of a target to a specific damage type is equivalent to increasing the damage output of that specific damage type versus the target. They have the same result, albeit with a different number for +damage and -resistance depending on the formula. _________________ Fucking loot... |
| Mon Apr 23, 2012 4:55 pm |
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Team:
Rank: Main: Stabberz Level: 2152 Joined: Sat Mar 03, 2007 10:55 am Posts: 3619 |
Like I said before, they don't stack. An FC aura will override the Gunner "vulnerability" on target because it works like a damage aura.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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| Mon Apr 23, 2012 4:57 pm |
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Team:
Rank: Officer Main: urzaserra2 Level: 2549 Joined: Wed Apr 06, 2005 1:34 am Posts: 233 |
Yikes!
No wonder people dont want gunners on groups if there primary group thing is overwritten by an FC with a superior buff/debuff in every way. |
| Mon Apr 23, 2012 5:03 pm |
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