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Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
I've been redesigning it recently and have a 600poly version (minus the dick bridge thingy) with cannons. I have to finish some stuff on it but will upload it soon.
(go super-descriptive post!) _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Wed Mar 14, 2012 6:49 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Finished the model. Reduced down to 772 polygons, UVW unwrapped. Added new version to main post.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Mar 16, 2012 3:42 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
BUMP
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sun Mar 18, 2012 6:59 pm |
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Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
You see on the UV map how about 90% of the polys aren't closed off or connected at all? That is not okay. That basically means you have a lot of extra polys that are unconnected that are intersecting with each other at weird angles throughout the entire model.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Mar 18, 2012 7:19 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
biggee531 wrote: You see on the UV map how about 90% of the polys aren't closed off or connected at all? That is not okay. That basically means you have a lot of extra polys that are unconnected that are intersecting with each other at weird angles throughout the entire model. As far as I'm aware, they are all fine. Are you sure you're looking at the right model/map? I literally UVW'd, MANUALLY, every single polygon. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sun Mar 18, 2012 11:46 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
thecrazygamemaster wrote: biggee531 wrote: You see on the UV map how about 90% of the polys aren't closed off or connected at all? That is not okay. That basically means you have a lot of extra polys that are unconnected that are intersecting with each other at weird angles throughout the entire model. As far as I'm aware, they are all fine. Are you sure you're looking at the right model/map? I literally UVW'd, MANUALLY, every single polygon. It's easy to see that you didn't; the UV map is perfectly mirrored across the vertical axis. The gaps might be caused by not exporting border edges as part of the UV map. Also, i'd really recommend how to make an actual UV map, no one in their right mind would want to make a useable texture based off of the one you shared. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Mar 19, 2012 12:13 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
biggee531 wrote: thecrazygamemaster wrote: biggee531 wrote: You see on the UV map how about 90% of the polys aren't closed off or connected at all? That is not okay. That basically means you have a lot of extra polys that are unconnected that are intersecting with each other at weird angles throughout the entire model. As far as I'm aware, they are all fine. Are you sure you're looking at the right model/map? I literally UVW'd, MANUALLY, every single polygon. It's easy to see that you didn't; the UV map is perfectly mirrored across the vertical axis. The gaps might be caused by not exporting border edges as part of the UV map. Also, i'd really recommend how to make an actual UV map, no one in their right mind would want to make a useable texture based off of the one you shared. You have no idea how difficult it is to make everything simmetrical. I manually did that map, I don't care if you believe otherwise. Not to mention, if you think it was done automatically, well done to me, I emulated a computer. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Mar 19, 2012 12:58 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Unfotunately biggee has a valid point, it's more than difficult to texture this due to lines missing. I'll try my best but results will be :/ at best.
Edit: So I tried texturing it and putting it ingame, still having troubles with the location of everything and it doesnt look very good but here's what I've done so far. Also you'll notice the ship is flipped up the wrong way, its standing up on its nose, make sure the nose is on the Z axis ReEdit: Deffinately something wrong with the texture, I put it in the game after spending about 30min working on a basic texture idea. When I put it in it looked absolutely horrible, not sure why but its impossible to make out which poly is for which part of the ship. On the other hand I decided to flip your ship up onto the right axis just incase someone else wants to try texturing. http://dl.dropbox.com/u/60130296/Tortoise2.obj You do not have the required permissions to view the files attached to this post. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue May 01, 2012 12:30 am |
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