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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Not sure if it can be fixed. Seems to be more of a code problem.
The Jujuso'rka is one of the few ships with separate Travel and Combat looks. The "Blades" from the C1 graphic on the C2 model are supposed to extend when the ship fires, or is in combat(which is a very vague term that probably means a cooldown). It's permanently stuck in Travel Mode (Blades closed up and attached). You do not have the required permissions to view the files attached to this post. |
Thu Jun 07, 2012 7:24 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
That is a code thing, options are to either get rid of it (and just have it open), or shove it onto the programmers todo list, and wait for someone to pick it up and start it/someone get bored and decide to fix it anyway.
_________________ "What you mean you killed him cha cha cha?!" Support |
Fri Jun 08, 2012 6:33 am |
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Team:
Rank: Officer Main: Vortex Level: 7526 Joined: Wed May 19, 2010 4:41 pm Posts: 410 |
or do your job and fix it???
_________________ kanescreed wrote: Fires make it go ka-booooush instead of sawooush VaporiZe! |
Fri Jun 08, 2012 12:28 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I'm not a programmer.
_________________ "What you mean you killed him cha cha cha?!" Support |
Fri Jun 08, 2012 12:30 pm |
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Team:
Rank: Officer Main: Vortex Level: 7526 Joined: Wed May 19, 2010 4:41 pm Posts: 410 |
oh nvm BD i thought u were someone else. my bad
_________________ kanescreed wrote: Fires make it go ka-booooush instead of sawooush VaporiZe! |
Fri Jun 08, 2012 12:32 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
I feel that perma-open would be better than perma-closed.
In general, travel animations need to be re-worked. The trouble is that you can fire instantly, but it takes time to switch to the battle animation, making it seem kinda pointless. Maybe change it so it automatically opens when you have enemies within a certain distance of your ship, or something? _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Jun 08, 2012 7:28 pm |
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Team:
Rank: Peon Main: the truth Level: 514 Joined: Sat Mar 03, 2012 3:52 pm Posts: 182 |
Cygnus wrote: I feel that perma-open would be better than perma-closed. In general, travel animations need to be re-worked. The trouble is that you can fire instantly, but it takes time to switch to the battle animation, making it seem kinda pointless. Maybe change it so it automatically opens when you have enemies within a certain distance of your ship, or something? Yeah the Juju looks beast when its open, just change it so its open all the time, looks retarded otherwise. _________________ |
Sat Jun 09, 2012 6:08 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
It's on the tracker, so it'll be fixed soon(TM)er or later.
_________________ "What you mean you killed him cha cha cha?!" Support |
Sat Jun 09, 2012 5:19 pm |
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Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
soon(TM) takes like 3 years, soon(TM)er will take infinitely longer?!
_________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Tue Jun 26, 2012 4:46 pm |
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Team:
Rank: Operator Main: reaper pride Level: 5779 Joined: Thu Oct 19, 2006 3:51 pm Posts: 817 Location: Scotland, UK |
Predator1356 wrote: or do your job and fix it??? Lack of respect towards people that improve SS (even at a slow rate sometimes) is quite... Finish it and add anymore u find. _________________ Its my opinion, if you dont like it thats your problem. GET OVER IT!!! |
Tue Jul 24, 2012 9:01 pm |
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