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Team: The Unforeseen Colonies
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Main: Camsy
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Joined: Fri Nov 28, 2008 6:03 pm
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Location: Sydney, Australia
Post Running Star Sonata 2 via Wine on Mac
For some reason I've had this odd urge to make a tutorial for something, anything for a while now. I had an hour before college so I decided why not, and this is what appeared. Hopefully it'll be helpful for anyone who ends up changing systems for work or learning related reasons, or new people wanting to play the game.

http://www.youtube.com/watch?v=1QWBZwcmhtc&feature=plcp


Music was created by me and is covered under copyright (c) C∆m§¥ 2012

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Nov 08, 2012 5:52 am
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Main: enkelin
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Joined: Wed Aug 01, 2007 12:28 pm
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Post Re: Running Star Sonata 2 via Wine on Mac
Your voice is awesome! A couple points of feedback:

You mixed up the back- and forward-slash terminology. \ is backslash and / is forward-slash.

You might get better performance if you add in a few extra bells and whistles to the wine command:

WINEDEBUG=-all /opt/local/bin/wine ~/.wine/drive_c/users/username/Application\ Data/Star\ Sonata\ 2/Star\ Sonata.exe &> /dev/null

I'm not completely positive whether the WINEDEBUG=-all is necessary but definitely &> /dev/null is a great thing to tack on, since it gets rid of all the output spam in the terminal which can actually reduce the game's performance.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Nov 08, 2012 9:54 am
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Team: The Unforeseen Colonies
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Main: Camsy
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Location: Sydney, Australia
Post Re: Running Star Sonata 2 via Wine on Mac
Ah thanks for the correction of forward and backward slashes, they are my arch nemesis in computer terminology!

I tried a few things with the code, the /dev/null defiantly improved performance slightly so I added it to the application. As for the WINEDEBUG, it didn't really improve performance and I'm not sure if it was just coincidence or if it was the reason my client crashed a few times.

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Nov 08, 2012 5:59 pm
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