Post new topic Reply to topic  [ 14 posts ] 

Tweak Generators
Yes 65%  65%  [ 15 ]
No 9%  9%  [ 2 ]
Yes with revising 26%  26%  [ 6 ]
Total votes : 23

Author Message
User avatar
Team: White Star
Rank: Director
Main: xXxIrishKnightxXx
Level: 20

Joined: Fri Apr 01, 2011 9:04 pm
Posts: 1580
Location: Equestria
Post Tweak Generators
I thought it would be a good idea if we could have a one-time purchase or blueprint
for the tweaks in game that are dropped from ai( Satanic Salvations, Blockers, Etc)
instead of them going un-used due to them being unreliable... how about we make
generators that drop via the loot table, are made via blueprint or are bought?

A few basic concepts must be used in order to make them viable though
- Restricted to one or two tweaks MAX at any time per generator and one generator per ship.
- Requires passive amounts of energy when running(but not when at max capacity).
- Requires alot of credits(one time purchase) in comparison to the tech and rarity of the tweak
- Produces tweaks periodically but not immediately, and not too long. (Say, 2mins a tweak sounds fair)
- Small or zero size when equipped
- One generator slot per ship

This opens the path for alot of new content that can be easily created and fun to
use such as custom tweaks that are generator only and obtained via mission chains
like the scrontonium 90 missions or paxius missions (you have no idea how much id
love a pax salv generator[like the device on the paximus]) or combo
generators that take twice as long but produce 2 different tweaks(probably
impossible to code but maybe even two random tweaks) each timer.


Maybe devmins could make some actually useful kikale/abadi/etc gear by making
these extracts and require the appropriate tech level in B/F/M/V Lore to use (and
ofc these specific ones would only produce the appropriate faction's special tweaks).



-Sticky to the ship would be nice, also. (like augs)


./discuss

_________________
Image


Tue Jul 31, 2012 12:16 am
Profile
Member
User avatar
Team: Traders
Rank:
Main: Kyp
Level: 3482

Joined: Mon Oct 25, 2004 8:49 pm
Posts: 1172
Location: my desk
Post Re: Tweak Generators
Moar tweak gens? Yes please.

Actually, tweak gens for the lore skills would be epic.

_________________
Pies are yummy.


Tue Jul 31, 2012 12:22 am
Profile

Joined: Thu Sep 01, 2011 4:54 pm
Posts: 333
Location: You're moms house
Post Re: Tweak Generators
i didnt read anything in your post cause im lazy but from the idea it sounds good

_________________
There are 3 types of people in this world, ones that are good at math, and the ones that aren't.


Tue Jul 31, 2012 12:24 am
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Tweak Generators
Sounds really cool but that thing with 1 gen per ship or 1-2 limit is a bit bleh coz I tend to carry 40 adv blockers, bout 20 obas, 10 gravitons and a few electron clouds sometimes and this whole thing would make me sad and cryin ;(

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Tue Jul 31, 2012 11:37 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Tweak Generators
syberian wrote:
Sounds really cool but that thing with 1 gen per ship or 1-2 limit is a bit bleh coz I tend to carry 40 adv blockers, bout 20 obas, 10 gravitons and a few electron clouds sometimes and this whole thing would make me sad and cryin ;(

Then where is your problem?

Only two of those are tweaks.


As for the suggestion itself... I don't have a lot of comments currently, I'm thinking through a similar idea.

_________________
"What you mean you killed him cha cha cha?!"

Support


Tue Jul 31, 2012 12:46 pm
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Tweak Generators
Oy also PPGTs!

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Tue Jul 31, 2012 12:48 pm
Profile
User avatar
Main: Bastamental
Level: 3586

Joined: Mon Jan 24, 2011 9:14 pm
Posts: 2395
Location: Behind you
Post Re: Tweak Generators
I wish I wouldnt have to carry 5 Source of Quant, 10 Blitz Crates 5 SSS crates 5 Adv Blocker Crates, 1 Assassination Crate, 10 Ace Pill Crates 30 adv blockers....15 Blitz turbos......10 sss.....5 candy mints.....a few konjatas.....5-10 PPGT.....10 swiftys.... and many more



DEARGH!!@! I want a cargo just for tweaks.....would pay on the billions for it.

_________________
"Just wait till' I get my hermes..."

Image
Image

Jiraque wrote:
It's a seer thing.
Paxx wrote:
Use that yellow thingy on that zerk!


Tue Jul 31, 2012 3:44 pm
Profile
User avatar
Team: White Star
Rank: Director
Main: xXxIrishKnightxXx
Level: 20

Joined: Fri Apr 01, 2011 9:04 pm
Posts: 1580
Location: Equestria
Post Re: Tweak Generators
Can we get an update BD? =3

_________________
Image


Wed Dec 05, 2012 3:29 pm
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Tweak Generators
I completely forgot about this. But given the only idea I had even slightly touching on this subject I haven't had time to get around to, it's probably that.

So... Yeah...

Nothing yet. :P

_________________
"What you mean you killed him cha cha cha?!"

Support


Wed Dec 05, 2012 3:32 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: brindlebull
Level: 5143

Joined: Mon Jul 02, 2012 4:12 pm
Posts: 237
Post Re: Tweak Generators
You use large font and a different text color, yet you don't get people complaining all over your suggestion post... :|

_________________
Image

Image
Image


Wed Dec 05, 2012 5:09 pm
Profile
User avatar
Main: Bastamental
Level: 3586

Joined: Mon Jan 24, 2011 9:14 pm
Posts: 2395
Location: Behind you
Post Re: Tweak Generators
Heres a few:

Barrier

+2000 shields , then after 5 seconds -2000 shield.

LF Locked.

Not to confuse with regen per second, solid number like a Colosseum shield boost.

5 limit, 2 minutes per




Bump tweak

Lf locked

+300% speed for .5 seconds
+100% thrust for .5 seconds
+1 forced thrust for .5 seconds

20Limit, 1 minute



Force field

Cap Ship Locked

+98% resists for .2 seconds, .2 seconds after 2 seconds, .2 seconds after 4 seconds, .2 resists after 6 seconds

Kind of like a flickering forcefield, it would reduce the overall dps.

Limit 1, per 2 minutes



Rage

HF only

-100% tempering for 5 seconds

Limit 1, per 4 minutes



Super ping

Seer only

+1000% radar for 10 seconds

2 limit, 2 minutes



Zoom

SD only

+100% speed for 30seconds

1limit, 1 minute


Spitting fury (more complicated)

FC only

Fighters only, +50% rof, +1000 elec regen (solid) for 10seconds

1 limit, 3 minute limit


Tweak gens should affect everything BUT damage. So there is plenty of stuffs to create. (Besides FC example)

_________________
"Just wait till' I get my hermes..."

Image
Image

Jiraque wrote:
It's a seer thing.
Paxx wrote:
Use that yellow thingy on that zerk!


Wed Dec 05, 2012 5:17 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: Tweak Generators
Zekk wrote:
Actually, tweak gens for the lore skills would be epic.


Wed Dec 05, 2012 9:20 pm
Profile
User avatar
Main: --sexydragon--
Level: 3103

Joined: Mon May 03, 2010 1:58 pm
Posts: 819
Location: escondido
Post Re: Tweak Generators
Antilzah wrote:
Zekk wrote:
Actually, tweak gens for the lore skills would be epic.

dito


Wed May 01, 2013 11:09 am
Profile YIM WWW
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Tweak Generators
Now that this post has been revived...

Seems cool. It should be a new class of item to avoid clashing with inbuilt item generators. Just like microwarpers, only one instance of the item class would be allowed to be equipped at a given time.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed May 01, 2013 4:22 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.