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Post Visual Equipment Screen
To complement the existing inventory window, an Equipment Screen would be a visual representation of what items you have equipped. This would mainly be for newer generations of players, as almost all games created nowadays have some form of a standardized equipment screen. The original inventory would still operate the same way.

A rough mockup is attached below. This is simply a proposal and the final design may not look exactly like this.


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Mon Feb 11, 2013 11:52 pm
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Post Re: Visual Equipment Screen
Yes! I absolutely love this.

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Wed Feb 27, 2013 4:08 pm
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Post Re: Visual Equipment Screen
xantra wrote:
Yes! I absolutely love this.

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Wed Feb 27, 2013 4:09 pm
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Post Re: Visual Equipment Screen
Looks neat, but please do not make it laggy like the radar is.

In other words, do not overdo it.

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Wed Feb 27, 2013 6:17 pm
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Post Re: Visual Equipment Screen
/signed with revision for a slide-out panel that has "auras" "tweak generators" etc things like that.
Edit- instead of "misc"^

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Wed Feb 27, 2013 6:39 pm
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Post Re: Visual Equipment Screen
I like it.
I also like how Bageese has 20 energies (presumably Adum EnergyBanks) equipped yet only 2000 elect.


Wed Feb 27, 2013 7:34 pm
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Post Re: Visual Equipment Screen
Max235 wrote:
I like it.
I also like how Bageese has 20 energies (presumably Adum EnergyBanks) equipped yet only 2000 elect.


That's the tech level, not the quantity. I was confused by it at first as well.

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Wed Feb 27, 2013 7:47 pm
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Post Re: Visual Equipment Screen
Can we have it so it says "Tech #"?

Bageese?


Wed Feb 27, 2013 8:17 pm
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Post Re: Visual Equipment Screen
Is there a way to customize this for every class?

each class i am sure has certain essential items that may not be identical for others and i think would require a better grouping than "Misc"


Wed Feb 27, 2013 10:56 pm
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Post Re: Visual Equipment Screen
michelle wrote:
Is there a way to customize this for every class?

each class i am sure has certain essential items that may not be identical for others and i think would require a better grouping than "Misc"


We discussed this, and at least in the first iteration we're going to keep it to a generic all class usage, but later iterations might have that functionality.

What would be cool though is to have the ability to pin certain item types, but like any class implementation, this wouldn't be in for a few iterations.

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Thu Feb 28, 2013 2:56 am
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Post Re: Visual Equipment Screen
I can't help but feel this is a waste of time, but would love to see some form of save-able 'setups'. Even if it's just a copy and paste list.

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Wed Jun 05, 2013 4:39 pm
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Post Re: Visual Equipment Screen
so what had happened?

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Thu Jun 09, 2016 9:11 pm
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Post Re: Visual Equipment Screen
redalert150 wrote:
so what had happened?


bageese retired

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Fri Jun 10, 2016 1:32 am
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Post Re: Visual Equipment Screen
I think something similar like we have for bases where it shows what you're missing would be a cleaner system than to start with making seperate tabs in the ship window

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Fri Jun 10, 2016 4:03 am
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Post Re: Visual Equipment Screen
heylo wrote:
I think something similar like we have for bases where it shows what you're missing would be a cleaner system than to start with making seperate tabs in the ship window



Yes this would be amazing. A slot for everything, including some of the uncommon things that are still pretty useful such as diffusers, ship scanners, overloaders etc.

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Wed Aug 17, 2016 5:43 pm
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