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Post Remove Base Number Limit Per Gal
Remove the limit to the number of bases one team can place in a galaxy.

Also remove the limit to the number of bases one character can place in a galaxy.

If there are resources to support more bases than 25, why are we limiting it at that?

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Sun Mar 10, 2013 4:15 pm
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Post Re: Remove Base Number Limit Per Gal
a base with more than 25 is impossible to take over. maybe make it 25 bases with weapons.

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Sun Mar 10, 2013 6:33 pm
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Post Re: Remove Base Number Limit Per Gal
a galaxy's defenses consist of 4-6 bases in virtually every instance. the rest of the bases offer practically nothing to defense.

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Sun Mar 10, 2013 6:53 pm
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Post Re: Remove Base Number Limit Per Gal
I agree with Erman.

The are a few uber galaxies in the game that apparently are there to promote conflict. Oasis gals I think Jeff called them.
The problem is, that with the base limits, it is impossible to properly exploit them.

As for defence, as Erman said, a gal has about 5-6 defence bases max normally.
Extra attached bases add nothing to the defence
A single Ada siege kit can easily destroy an entire gal of lesser kits, it just takes a little time.


Sun Mar 10, 2013 7:33 pm
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Post Re: Remove Base Number Limit Per Gal
Hi, i'm a good suggestion, nice to meet you.

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Tue Mar 12, 2013 10:30 pm
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Post Re: Remove Base Number Limit Per Gal
there's no arguing with this suggestion, it just makes sense :P

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Tue Mar 12, 2013 11:11 pm
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Post Re: Remove Base Number Limit Per Gal
Russell wrote:
The are a few uber galaxies in the game that apparently are there to promote conflict. Oasis gals I think Jeff called them.
The problem is, that with the base limits, it is impossible to properly exploit them.

think there are more then just a few, maybe around 200-300
but yes the limit must go higher, still need to drop 10-20 more extraction kits in my prod gal, but its already filled up
maybe make the limit 50 so the server wont crash every day again

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Wed Mar 13, 2013 10:25 pm
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Post Re: Remove Base Number Limit Per Gal
amount of bases you can put max in a gal should be relative to the amount of solar bodies(moon n planet) that there are inside, starting with 8 bases minimum in a galaxy without anything.

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Thu Mar 14, 2013 3:17 pm
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Post Re: Remove Base Number Limit Per Gal
floflo02 wrote:
amount of bases you can put max in a gal should be relative to the amount of solar bodies(moon n planet) that there are inside, starting with 8 bases minimum in a galaxy without anything.

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Thu Mar 14, 2013 3:57 pm
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Post Re: Remove Base Number Limit Per Gal
I like this suggestion!


Fri Mar 15, 2013 5:45 am
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Post Re: Remove Base Number Limit Per Gal
Hard caps are ftl
/signed

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Fri Mar 15, 2013 6:25 am
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Post Re: Remove Base Number Limit Per Gal
I always thought it would be cool that in addition to a few other mobile factories there are also mobile extractors. You would put them on ships and tell them to extract, sort of like asteroid mining. They would then go to the planet and start hovering over it or orbiting it for certain amount of time. Maybe minutes for lesser commodities and even hours for the rares ones with a limit of 1 ships doing this per planet. This would then result in extracting some which they could just keep on board or dump at a local station. Would add some diversity to the resource extraction process, lower the barrier to entry for new players going into wild, and address this issue also.


Fri Mar 15, 2013 11:07 am
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Post Re: Remove Base Number Limit Per Gal
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.

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Fri Mar 15, 2013 2:54 pm
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Post Re: Remove Base Number Limit Per Gal
Jey123456 wrote:
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.


MAKE IT SO

This could revolutionize the territory mechanic and allow for much more compact, intimate unis. It could be really cool to have galaxies big enough to accommodate multiple players building.

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Fri Mar 15, 2013 2:56 pm
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Post Re: Remove Base Number Limit Per Gal
Jey123456 wrote:
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.


/signed

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Fri Mar 15, 2013 4:48 pm
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